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authorAdam Frisby2008-05-26 21:39:01 +0000
committerAdam Frisby2008-05-26 21:39:01 +0000
commitde06c85259f45f900ca7457fae388c1a8ab871fd (patch)
tree96c63e9e4329b6eff8f1aa06c7c4aa90500ce53e /OpenSim/Region/Environment/Modules
parentThank you kindly, Melanie for a patch for script reset (diff)
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* Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs70
1 files changed, 44 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 1f6208c..505fae3 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -33,6 +33,40 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
33{ 33{
34 public class LLRAW : ITerrainLoader 34 public class LLRAW : ITerrainLoader
35 { 35 {
36 public struct HeightmapLookupValue : IComparable<HeightmapLookupValue>
37 {
38 public int Index;
39 public double Value;
40
41 public HeightmapLookupValue(int index, double value)
42 {
43 Index = index;
44 Value = value;
45 }
46
47 public int CompareTo(HeightmapLookupValue val)
48 {
49 return Value.CompareTo(val.Value);
50 }
51 }
52
53 /// <summary>Lookup table to speed up terrain exports</summary>
54 HeightmapLookupValue[] LookupHeightTable;
55
56 public LLRAW()
57 {
58 LookupHeightTable = new HeightmapLookupValue[256 * 256];
59
60 for (int i = 0; i < 256; i++)
61 {
62 for (int j = 0; j < 256; j++)
63 {
64 LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 127.0d)));
65 }
66 }
67 Array.Sort<HeightmapLookupValue>(LookupHeightTable);
68 }
69
36 #region ITerrainLoader Members 70 #region ITerrainLoader Members
37 71
38 public ITerrainChannel LoadFile(string filename) 72 public ITerrainChannel LoadFile(string filename)
@@ -70,37 +104,21 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
70 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); 104 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
71 BinaryWriter binStream = new BinaryWriter(s); 105 BinaryWriter binStream = new BinaryWriter(s);
72 106
73 // Generate a smegging big lookup table to speed the operation up (it needs it)
74 double[] lookupHeightTable = new double[65536];
75 int i;
76 int y;
77 for (i = 0; i < 256; i++)
78 {
79 int j;
80 for (j = 0; j < 256; j++)
81 {
82 lookupHeightTable[i + (j * 256)] = (i * (j / 127.0));
83 }
84 }
85
86 // Output the calculated raw 107 // Output the calculated raw
87 for (y = 0; y < map.Height; y++) 108 for (int y = 0; y < map.Height; y++)
88 { 109 {
89 int x; 110 for (int x = 0; x < map.Width; x++)
90 for (x = 0; x < map.Width; x++)
91 { 111 {
92 double t = map[x, y]; 112 double t = map[x, y];
93 double min = double.MaxValue;
94 int index = 0; 113 int index = 0;
95 114
96 for (i = 0; i < 65536; i++) 115 // The lookup table is pre-sorted, so we either find an exact match or
97 { 116 // the next closest (smaller) match with a binary search
98 if (Math.Abs(t - lookupHeightTable[i]) < min) 117 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t));
99 { 118 if (index < 0)
100 min = Math.Abs(t - lookupHeightTable[i]); 119 index = ~index - 1;
101 index = i; 120
102 } 121 index = LookupHeightTable[index].Index;
103 }
104 122
105 byte red = (byte) (index & 0xFF); 123 byte red = (byte) (index & 0xFF);
106 byte green = (byte) ((index >> 8) & 0xFF); 124 byte green = (byte) ((index >> 8) & 0xFF);
@@ -149,4 +167,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
149 return "LL/SL RAW"; 167 return "LL/SL RAW";
150 } 168 }
151 } 169 }
152} \ No newline at end of file 170}