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authorSean Dague2008-02-15 15:55:23 +0000
committerSean Dague2008-02-15 15:55:23 +0000
commit4cc5aac18bab0d8bdcf78bcb6f6c497ca4375d51 (patch)
tree27df7001ec6354ab8c9f8bb86ec5b161e6ad5daf /OpenSim/Region/Environment/Modules
parentallow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch (diff)
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be smarter about the size of dynamic textures that we pull in
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/LoadImageURLModule.cs30
1 files changed, 29 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs b/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs
index dc894e4..0548b9d 100644
--- a/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs
+++ b/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs
@@ -126,7 +126,35 @@ namespace OpenSim.Region.Environment.Modules
126 if (response.StatusCode == HttpStatusCode.OK) 126 if (response.StatusCode == HttpStatusCode.OK)
127 { 127 {
128 Bitmap image = new Bitmap(response.GetResponseStream()); 128 Bitmap image = new Bitmap(response.GetResponseStream());
129 Bitmap resize = new Bitmap(image, new Size(1024, 1024)); 129 Size newsize;
130
131 // TODO: make this a bit less hard coded
132 if ((image.Height < 64) && (image.Width < 64))
133 {
134 newsize = new Size(32, 32);
135 }
136 else if ((image.Height < 128) && (image.Width < 128))
137 {
138 newsize = new Size(64, 64);
139 }
140 else if ((image.Height <256) && (image.Width < 256))
141 {
142 newsize = new Size(128, 128);
143 }
144 else if ((image.Height < 512 && image.Width < 512))
145 {
146 newsize = new Size(256, 256);
147 }
148 else if ((image.Height < 1024 && image.Width < 1024))
149 {
150 newsize = new Size(512, 512);
151 }
152 else
153 {
154 newsize = new Size(1024,1024);
155 }
156
157 Bitmap resize = new Bitmap(image, newsize);
130 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); 158 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
131 159
132 m_textureManager.ReturnData(state.RequestID, imageJ2000); 160 m_textureManager.ReturnData(state.RequestID, imageJ2000);