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author | Teravus Ovares | 2008-06-02 16:16:07 +0000 |
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committer | Teravus Ovares | 2008-06-02 16:16:07 +0000 |
commit | 3991908db5b50e764112d30e5750447db67795b5 (patch) | |
tree | bc5c47d6c26b87dd04c550ed24d5597e686e7663 /OpenSim/Region/Environment/Modules | |
parent | Fixed half completed comment in OpenSim.ini.example. (diff) | |
download | opensim-SC_OLD-3991908db5b50e764112d30e5750447db67795b5.zip opensim-SC_OLD-3991908db5b50e764112d30e5750447db67795b5.tar.gz opensim-SC_OLD-3991908db5b50e764112d30e5750447db67795b5.tar.bz2 opensim-SC_OLD-3991908db5b50e764112d30e5750447db67795b5.tar.xz |
* This update enables grid wide presence updates.
* You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | 132 |
1 files changed, 122 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index c82f88d..92c808b 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using libsecondlife; | 31 | using libsecondlife; |
@@ -45,6 +46,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
45 | private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); | 46 | private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); |
46 | private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | 47 | private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); |
47 | private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | 48 | private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); |
49 | private Dictionary<LLUUID, List<StoredFriendListUpdate>> StoredFriendListUpdates = new Dictionary<LLUUID, List<StoredFriendListUpdate>>(); | ||
50 | |||
48 | private List<Scene> m_scene = new List<Scene>(); | 51 | private List<Scene> m_scene = new List<Scene>(); |
49 | 52 | ||
50 | #region IRegionModule Members | 53 | #region IRegionModule Members |
@@ -91,6 +94,73 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
91 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) | 94 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) |
92 | { | 95 | { |
93 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); | 96 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); |
97 | Hashtable requestData = (Hashtable)req.Params[0]; | ||
98 | if (requestData.ContainsKey("agent_id") && requestData.ContainsKey("notify_id") && requestData.ContainsKey("status")) | ||
99 | { | ||
100 | LLUUID notifyAgentId = LLUUID.Zero; | ||
101 | LLUUID notifyAboutAgentId = LLUUID.Zero; | ||
102 | bool notifyOnlineStatus = false; | ||
103 | |||
104 | if ((string)requestData["status"] == "TRUE") | ||
105 | notifyOnlineStatus = true; | ||
106 | |||
107 | Helpers.TryParse((string)requestData["notify_id"], out notifyAgentId); | ||
108 | |||
109 | Helpers.TryParse((string)requestData["agent_id"], out notifyAboutAgentId); | ||
110 | |||
111 | ScenePresence avatar = GetPresenceFromAgentID(notifyAgentId); | ||
112 | if (avatar != null) | ||
113 | { | ||
114 | if (avatar.IsChildAgent) | ||
115 | { | ||
116 | StoredFriendListUpdate sob = new StoredFriendListUpdate(); | ||
117 | sob.OnlineYN = notifyOnlineStatus; | ||
118 | sob.storedAbout = notifyAboutAgentId; | ||
119 | sob.storedFor = notifyAgentId; | ||
120 | lock (StoredFriendListUpdates) | ||
121 | { | ||
122 | if (StoredFriendListUpdates.ContainsKey(notifyAgentId)) | ||
123 | { | ||
124 | StoredFriendListUpdates[notifyAgentId].Add(sob); | ||
125 | } | ||
126 | else | ||
127 | { | ||
128 | List<StoredFriendListUpdate> newitem = new List<StoredFriendListUpdate>(); | ||
129 | newitem.Add(sob); | ||
130 | StoredFriendListUpdates.Add(notifyAgentId, newitem); | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | else | ||
135 | { | ||
136 | if (notifyOnlineStatus) | ||
137 | doFriendListUpdateOnline(notifyAboutAgentId); | ||
138 | else | ||
139 | ClientLoggedOut(notifyAboutAgentId); | ||
140 | } | ||
141 | } | ||
142 | else | ||
143 | { | ||
144 | StoredFriendListUpdate sob = new StoredFriendListUpdate(); | ||
145 | sob.OnlineYN = notifyOnlineStatus; | ||
146 | sob.storedAbout = notifyAboutAgentId; | ||
147 | sob.storedFor = notifyAgentId; | ||
148 | lock (StoredFriendListUpdates) | ||
149 | { | ||
150 | if (StoredFriendListUpdates.ContainsKey(notifyAgentId)) | ||
151 | { | ||
152 | StoredFriendListUpdates[notifyAgentId].Add(sob); | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | List<StoredFriendListUpdate> newitem = new List<StoredFriendListUpdate>(); | ||
157 | newitem.Add(sob); | ||
158 | StoredFriendListUpdates.Add(notifyAgentId, newitem); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | } | ||
94 | return new XmlRpcResponse(); | 164 | return new XmlRpcResponse(); |
95 | } | 165 | } |
96 | 166 | ||
@@ -110,24 +180,30 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
110 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 180 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
111 | client.OnTerminateFriendship += OnTerminateFriendship; | 181 | client.OnTerminateFriendship += OnTerminateFriendship; |
112 | 182 | ||
183 | doFriendListUpdateOnline(client.AgentId); | ||
184 | |||
185 | } | ||
186 | |||
187 | private void doFriendListUpdateOnline(LLUUID AgentId) | ||
188 | { | ||
113 | List<FriendListItem> fl = new List<FriendListItem>(); | 189 | List<FriendListItem> fl = new List<FriendListItem>(); |
114 | 190 | ||
115 | //bool addFLback = false; | 191 | //bool addFLback = false; |
116 | 192 | ||
117 | lock (FriendLists) | 193 | lock (FriendLists) |
118 | { | 194 | { |
119 | if (FriendLists.ContainsKey(client.AgentId)) | 195 | if (FriendLists.ContainsKey(AgentId)) |
120 | { | 196 | { |
121 | fl = FriendLists[client.AgentId]; | 197 | fl = FriendLists[AgentId]; |
122 | } | 198 | } |
123 | else | 199 | else |
124 | { | 200 | { |
125 | fl = m_scene[0].GetFriendList(client.AgentId); | 201 | fl = m_scene[0].GetFriendList(AgentId); |
126 | 202 | ||
127 | //lock (FriendLists) | 203 | //lock (FriendLists) |
128 | //{ | 204 | //{ |
129 | if (!FriendLists.ContainsKey(client.AgentId)) | 205 | if (!FriendLists.ContainsKey(AgentId)) |
130 | FriendLists.Add(client.AgentId, fl); | 206 | FriendLists.Add(AgentId, fl); |
131 | //} | 207 | //} |
132 | } | 208 | } |
133 | } | 209 | } |
@@ -161,11 +237,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
161 | { | 237 | { |
162 | foreach (FriendListItem fli in usrfl) | 238 | foreach (FriendListItem fli in usrfl) |
163 | { | 239 | { |
164 | if (fli.Friend == client.AgentId) | 240 | if (fli.Friend == AgentId) |
165 | { | 241 | { |
166 | fli.onlinestatus = true; | 242 | fli.onlinestatus = true; |
167 | LLUUID[] Agents = new LLUUID[1]; | 243 | LLUUID[] Agents = new LLUUID[1]; |
168 | Agents[0] = client.AgentId; | 244 | Agents[0] = AgentId; |
169 | av.ControllingClient.SendAgentOnline(Agents); | 245 | av.ControllingClient.SendAgentOnline(Agents); |
170 | 246 | ||
171 | } | 247 | } |
@@ -176,8 +252,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
176 | 252 | ||
177 | if (UpdateUsers.Count > 0) | 253 | if (UpdateUsers.Count > 0) |
178 | { | 254 | { |
179 | 255 | ScenePresence avatar = GetPresenceFromAgentID(AgentId); | |
180 | client.SendAgentOnline(UpdateUsers.ToArray()); | 256 | if (avatar != null) |
257 | { | ||
258 | avatar.ControllingClient.SendAgentOnline(UpdateUsers.ToArray()); | ||
259 | } | ||
181 | 260 | ||
182 | } | 261 | } |
183 | } | 262 | } |
@@ -302,6 +381,27 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
302 | { | 381 | { |
303 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); | 382 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); |
304 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | 383 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); |
384 | |||
385 | List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>(); | ||
386 | lock (StoredFriendListUpdates) | ||
387 | { | ||
388 | if (StoredFriendListUpdates.ContainsKey(avatar.UUID)) | ||
389 | { | ||
390 | updateme = StoredFriendListUpdates[avatar.UUID]; | ||
391 | StoredFriendListUpdates.Remove(avatar.UUID); | ||
392 | } | ||
393 | } | ||
394 | |||
395 | if (updateme.Count > 0) | ||
396 | { | ||
397 | foreach (StoredFriendListUpdate u in updateme) | ||
398 | { | ||
399 | if (u.OnlineYN) | ||
400 | doFriendListUpdateOnline(u.storedAbout); | ||
401 | else | ||
402 | ClientLoggedOut(u.storedAbout); | ||
403 | } | ||
404 | } | ||
305 | } | 405 | } |
306 | } | 406 | } |
307 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | 407 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); |
@@ -441,8 +541,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
441 | 541 | ||
442 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 542 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
443 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); | 543 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); |
444 | m_pendingFriendRequests.Remove(transactionID); | 544 | |
545 | |||
546 | //LLUUID[] Agents = new LLUUID[1]; | ||
547 | //Agents[0] = msg.toAgentID; | ||
548 | //av.ControllingClient.SendAgentOnline(Agents); | ||
445 | 549 | ||
550 | m_pendingFriendRequests.Remove(transactionID); | ||
446 | // TODO: Inform agent that the friend is online | 551 | // TODO: Inform agent that the friend is online |
447 | } | 552 | } |
448 | } | 553 | } |
@@ -498,4 +603,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
498 | 603 | ||
499 | #endregion | 604 | #endregion |
500 | } | 605 | } |
606 | |||
607 | public struct StoredFriendListUpdate | ||
608 | { | ||
609 | public LLUUID storedFor; | ||
610 | public LLUUID storedAbout; | ||
611 | public bool OnlineYN; | ||
612 | } | ||
501 | } | 613 | } |