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author | MW | 2008-03-29 17:18:47 +0000 |
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committer | MW | 2008-03-29 17:18:47 +0000 |
commit | 7fcffa3a3a231a77d00bf2ec1772f0914073d28f (patch) | |
tree | b5fa20f2a997edff3150f6643b7a123751e614f4 /OpenSim/Region/Environment/Modules | |
parent | Fix compiler warnings in BulletXPlugin. (diff) | |
download | opensim-SC_OLD-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.zip opensim-SC_OLD-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.tar.gz opensim-SC_OLD-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.tar.bz2 opensim-SC_OLD-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.tar.xz |
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place.
Also currently the texture is only generated at region startup, it is not updated after terraforming.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | 50 |
2 files changed, 57 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs index 4ab7782..74af2c1 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs | |||
@@ -56,6 +56,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
56 | return copy; | 56 | return copy; |
57 | } | 57 | } |
58 | 58 | ||
59 | public ITerrainChannel MakeCopy() | ||
60 | { | ||
61 | TerrainChannel copy = new TerrainChannel(false); | ||
62 | copy.map = (double[,])this.map.Clone(); | ||
63 | |||
64 | return copy; | ||
65 | } | ||
66 | |||
59 | public float[] GetFloatsSerialised() | 67 | public float[] GetFloatsSerialised() |
60 | { | 68 | { |
61 | float[] heights = new float[Width * Height]; | 69 | float[] heights = new float[Width * Height]; |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index cdcc648..742ea5b 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -27,15 +27,17 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | ||
30 | using libsecondlife; | 31 | using libsecondlife; |
31 | using Nini.Config; | 32 | using Nini.Config; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
35 | 36 | ||
37 | |||
36 | namespace OpenSim.Region.Environment.Modules.Terrain | 38 | namespace OpenSim.Region.Environment.Modules.Terrain |
37 | { | 39 | { |
38 | public class TerrainModule : IRegionModule | 40 | public class TerrainModule : IRegionModule , ITerrainTemp |
39 | { | 41 | { |
40 | public enum StandardTerrainEffects : byte | 42 | public enum StandardTerrainEffects : byte |
41 | { | 43 | { |
@@ -139,6 +141,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
139 | public void Initialise(Scene scene, IConfigSource config) | 141 | public void Initialise(Scene scene, IConfigSource config) |
140 | { | 142 | { |
141 | m_scene = scene; | 143 | m_scene = scene; |
144 | m_scene.RegisterModuleInterface<ITerrainTemp>(this); | ||
142 | m_gConfig = config; | 145 | m_gConfig = config; |
143 | 146 | ||
144 | // Install terrain module in the simulator | 147 | // Install terrain module in the simulator |
@@ -312,6 +315,51 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
312 | } | 315 | } |
313 | } | 316 | } |
314 | 317 | ||
318 | public byte[] WriteJpegImage(string gradientmap) | ||
319 | { | ||
320 | byte[] imageData = null; | ||
321 | try | ||
322 | { | ||
323 | Bitmap bmp = TerrainToBitmap(gradientmap); | ||
324 | |||
325 | imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true); | ||
326 | |||
327 | } | ||
328 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | ||
329 | { | ||
330 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
331 | } | ||
332 | |||
333 | return imageData; | ||
334 | } | ||
335 | |||
336 | private Bitmap TerrainToBitmap(string gradientmap) | ||
337 | { | ||
338 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
339 | |||
340 | int pallete = gradientmapLd.Height; | ||
341 | |||
342 | Bitmap bmp = new Bitmap(m_channel.Width, m_channel.Height); | ||
343 | Color[] colours = new Color[pallete]; | ||
344 | |||
345 | for (int i = 0; i < pallete; i++) | ||
346 | { | ||
347 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
348 | } | ||
349 | |||
350 | TerrainChannel copy =(TerrainChannel) m_channel.MakeCopy(); | ||
351 | for (int y = 0; y < copy.Height; y++) | ||
352 | { | ||
353 | for (int x = 0; x < copy.Width; x++) | ||
354 | { | ||
355 | // 512 is the largest possible height before colours clamp | ||
356 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); | ||
357 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); | ||
358 | } | ||
359 | } | ||
360 | return bmp; | ||
361 | } | ||
362 | |||
315 | public void PostInitialise() | 363 | public void PostInitialise() |
316 | { | 364 | { |
317 | InstallDefaultEffects(); | 365 | InstallDefaultEffects(); |