aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules
diff options
context:
space:
mode:
authorMelanie Thielker2008-11-21 22:14:57 +0000
committerMelanie Thielker2008-11-21 22:14:57 +0000
commitba723a4cf65e7a82f5072eaab51dc008f4a2bfd9 (patch)
treedb636daea691f80b0d8bfd3970b8ced36ef9ced0 /OpenSim/Region/Environment/Modules
parent* Comment out unused access time method in MSSQL (diff)
downloadopensim-SC_OLD-ba723a4cf65e7a82f5072eaab51dc008f4a2bfd9.zip
opensim-SC_OLD-ba723a4cf65e7a82f5072eaab51dc008f4a2bfd9.tar.gz
opensim-SC_OLD-ba723a4cf65e7a82f5072eaab51dc008f4a2bfd9.tar.bz2
opensim-SC_OLD-ba723a4cf65e7a82f5072eaab51dc008f4a2bfd9.tar.xz
Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs82
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs8
5 files changed, 61 insertions, 61 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 4aad3b1..d4f53ff 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
63 else 63 else
64 estateOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; 64 estateOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
65 65
66 if (m_scene.ExternalChecks.ExternalChecksCanBeGodLike(remote_client.AgentId)) 66 if (m_scene.Permissions.IsGod(remote_client.AgentId))
67 estateOwner = remote_client.AgentId; 67 estateOwner = remote_client.AgentId;
68 68
69 remote_client.SendDetailedEstateData(invoice, 69 remote_client.SendDetailedEstateData(invoice,
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
233 switch (estateAccessType) 233 switch (estateAccessType)
234 { 234 {
235 case 64: 235 case 64:
236 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 236 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
237 { 237 {
238 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 238 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
239 239
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
285 } 285 }
286 break; 286 break;
287 case 128: 287 case 128:
288 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 288 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
289 { 289 {
290 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 290 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
291 291
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
321 break; 321 break;
322 case 256: 322 case 256:
323 323
324 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, true) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 324 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
325 { 325 {
326 m_scene.RegionInfo.EstateSettings.AddEstateManager(user); 326 m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
327 m_scene.RegionInfo.EstateSettings.Save(); 327 m_scene.RegionInfo.EstateSettings.Save();
@@ -334,7 +334,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
334 334
335 break; 335 break;
336 case 512: 336 case 512:
337 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, true) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 337 if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
338 { 338 {
339 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); 339 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
340 m_scene.RegionInfo.EstateSettings.Save(); 340 m_scene.RegionInfo.EstateSettings.Save();
@@ -742,7 +742,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
742 args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; 742 args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
743 743
744 // Fudge estate owner 744 // Fudge estate owner
745 //if (m_scene.ExternalChecks.ExternalChecksCanBeGodLike(remoteClient.AgentId)) 745 //if (m_scene.Permissions.IsGod(remoteClient.AgentId))
746 // args.SimOwner = remoteClient.AgentId; 746 // args.SimOwner = remoteClient.AgentId;
747 747
748 args.terrainBase0 = UUID.Zero; 748 args.terrainBase0 = UUID.Zero;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 99128bc..fe2458c 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -729,7 +729,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
729 729
730 //If we are still here, then they are subdividing within one piece of land 730 //If we are still here, then they are subdividing within one piece of land
731 //Check owner 731 //Check owner
732 if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(attempting_user_id, startLandObject)) 732 if (!m_scene.Permissions.CanEditParcel(attempting_user_id, startLandObject))
733 { 733 {
734 return; 734 return;
735 } 735 }
@@ -797,7 +797,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
797 { 797 {
798 return; 798 return;
799 } 799 }
800 if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(attempting_user_id, masterLandObject)) 800 if (!m_scene.Permissions.CanEditParcel(attempting_user_id, masterLandObject))
801 { 801 {
802 return; 802 return;
803 } 803 }
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1009 1009
1010 if (land != null) 1010 if (land != null)
1011 { 1011 {
1012 if (m_scene.ExternalChecks.ExternalChecksCanBeGodLike(remote_client.AgentId)) 1012 if (m_scene.Permissions.IsGod(remote_client.AgentId))
1013 { 1013 {
1014 land.landData.OwnerID = ownerID; 1014 land.landData.OwnerID = ownerID;
1015 1015
@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1029 1029
1030 if (land != null) 1030 if (land != null)
1031 { 1031 {
1032 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, land)) 1032 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land))
1033 { 1033 {
1034 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1034 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
1035 land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1035 land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -1051,7 +1051,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1051 1051
1052 if (land != null) 1052 if (land != null)
1053 { 1053 {
1054 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, land)) 1054 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land))
1055 { 1055 {
1056 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1056 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
1057 land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1057 land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1321 1321
1322 if (land == null) return; 1322 if (land == null) return;
1323 1323
1324 if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(remoteClient.AgentId, land)) 1324 if (!m_scene.Permissions.CanEditParcel(remoteClient.AgentId, land))
1325 return; 1325 return;
1326 1326
1327 land.landData.OtherCleanTime = otherCleanTime; 1327 land.landData.OtherCleanTime = otherCleanTime;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 1483118..89256fa 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -181,14 +181,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
181 181
182 public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 182 public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
183 { 183 {
184 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId,this)) 184 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
185 { 185 {
186 //Needs later group support 186 //Needs later group support
187 LandData newData = landData.Copy(); 187 LandData newData = landData.Copy();
188 188
189 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) 189 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
190 { 190 {
191 if (m_scene.ExternalChecks.ExternalChecksCanSellParcel(remote_client.AgentId, this)) 191 if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this))
192 { 192 {
193 newData.AuthBuyerID = args.AuthBuyerID; 193 newData.AuthBuyerID = args.AuthBuyerID;
194 newData.SalePrice = args.SalePrice; 194 newData.SalePrice = args.SalePrice;
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
647 647
648 public void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) 648 public void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
649 { 649 {
650 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this)) 650 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
651 { 651 {
652 List<uint> resultLocalIDs = new List<uint>(); 652 List<uint> resultLocalIDs = new List<uint>();
653 try 653 try
@@ -697,7 +697,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
697 /// </param> 697 /// </param>
698 public void sendLandObjectOwners(IClientAPI remote_client) 698 public void sendLandObjectOwners(IClientAPI remote_client)
699 { 699 {
700 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this)) 700 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
701 { 701 {
702 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); 702 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
703 703
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index d7865b2..9eeff0f 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -180,50 +180,50 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
180 m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); 180 m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
181 181
182 //Register functions with Scene External Checks! 182 //Register functions with Scene External Checks!
183 m_scene.ExternalChecks.addBypassPermissions(BypassPermissions); //FULLY IMPLEMENTED 183 m_scene.Permissions.AddBypassPermissionsHandler(BypassPermissions); //FULLY IMPLEMENTED
184 m_scene.ExternalChecks.addSetBypassPermissions(SetBypassPermissions); //FULLY IMPLEMENTED 184 m_scene.Permissions.AddSetBypassPermissionsHandler(SetBypassPermissions); //FULLY IMPLEMENTED
185 m_scene.ExternalChecks.addPropagatePermissions(PropagatePermissions); //FULLY IMPLEMENTED 185 m_scene.Permissions.AddPropagatePermissionsHandler(PropagatePermissions); //FULLY IMPLEMENTED
186 m_scene.ExternalChecks.addCheckAbandonParcel(CanAbandonParcel); //FULLY IMPLEMENTED 186 m_scene.Permissions.AddGenerateClientFlagsHandler(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED
187 m_scene.ExternalChecks.addCheckReclaimParcel(CanReclaimParcel); //FULLY IMPLEMENTED 187 m_scene.Permissions.AddAbandonParcelHandler(CanAbandonParcel); //FULLY IMPLEMENTED
188 m_scene.ExternalChecks.addGenerateClientFlags(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED 188 m_scene.Permissions.AddReclaimParcelHandler(CanReclaimParcel); //FULLY IMPLEMENTED
189 m_scene.ExternalChecks.addCheckBeGodLike(CanBeGodLike); //FULLY IMPLEMENTED 189 m_scene.Permissions.AddIsGodHandler(IsGod); //FULLY IMPLEMENTED
190 m_scene.ExternalChecks.addCheckDuplicateObject(CanDuplicateObject); //FULLY IMPLEMENTED 190 m_scene.Permissions.AddDuplicateObjectHandler(CanDuplicateObject); //FULLY IMPLEMENTED
191 m_scene.ExternalChecks.addCheckDeleteObject(CanDeleteObject); //MAYBE FULLY IMPLEMENTED 191 m_scene.Permissions.AddDeleteObjectHandler(CanDeleteObject); //MAYBE FULLY IMPLEMENTED
192 m_scene.ExternalChecks.addCheckEditObject(CanEditObject);//MAYBE FULLY IMPLEMENTED 192 m_scene.Permissions.AddEditObjectHandler(CanEditObject);//MAYBE FULLY IMPLEMENTED
193 m_scene.ExternalChecks.addCheckEditParcel(CanEditParcel); //FULLY IMPLEMENTED 193 m_scene.Permissions.AddEditParcelHandler(CanEditParcel); //FULLY IMPLEMENTED
194 m_scene.ExternalChecks.addCheckInstantMessage(CanInstantMessage); //FULLY IMPLEMENTED 194 m_scene.Permissions.AddInstantMessageHandler(CanInstantMessage); //FULLY IMPLEMENTED
195 m_scene.ExternalChecks.addCheckInventoryTransfer(CanInventoryTransfer); //NOT YET IMPLEMENTED 195 m_scene.Permissions.AddInventoryTransferHandler(CanInventoryTransfer); //NOT YET IMPLEMENTED
196 m_scene.ExternalChecks.addCheckIssueEstateCommand(CanIssueEstateCommand); //FULLY IMPLEMENTED 196 m_scene.Permissions.AddIssueEstateCommandHandler(CanIssueEstateCommand); //FULLY IMPLEMENTED
197 m_scene.ExternalChecks.addCheckMoveObject(CanMoveObject); //HOPEFULLY FULLY IMPLEMENTED 197 m_scene.Permissions.AddMoveObjectHandler(CanMoveObject); //HOPEFULLY FULLY IMPLEMENTED
198 m_scene.ExternalChecks.addCheckObjectEntry(CanObjectEntry); //FULLY IMPLEMENTED 198 m_scene.Permissions.AddObjectEntryHandler(CanObjectEntry); //FULLY IMPLEMENTED
199 m_scene.ExternalChecks.addCheckReturnObject(CanReturnObject); //NOT YET IMPLEMENTED 199 m_scene.Permissions.AddReturnObjectHandler(CanReturnObject); //NOT YET IMPLEMENTED
200 m_scene.ExternalChecks.addCheckRezObject(CanRezObject); //HOPEFULLY FULLY IMPLEMENTED 200 m_scene.Permissions.AddRezObjectHandler(CanRezObject); //HOPEFULLY FULLY IMPLEMENTED
201 m_scene.ExternalChecks.addCheckRunConsoleCommand(CanRunConsoleCommand); //FULLY IMPLEMENTED 201 m_scene.Permissions.AddRunConsoleCommandHandler(CanRunConsoleCommand); //FULLY IMPLEMENTED
202 m_scene.ExternalChecks.addCheckRunScript(CanRunScript); //NOT YET IMPLEMENTED 202 m_scene.Permissions.AddRunScriptHandler(CanRunScript); //NOT YET IMPLEMENTED
203 m_scene.ExternalChecks.addCheckSellParcel(CanSellParcel); //FULLY IMPLEMENTED 203 m_scene.Permissions.AddSellParcelHandler(CanSellParcel); //FULLY IMPLEMENTED
204 m_scene.ExternalChecks.addCheckTakeObject(CanTakeObject); //FULLY IMPLEMENTED 204 m_scene.Permissions.AddTakeObjectHandler(CanTakeObject); //FULLY IMPLEMENTED
205 m_scene.ExternalChecks.addCheckTakeCopyObject(CanTakeCopyObject); //FULLY IMPLEMENTED 205 m_scene.Permissions.AddTakeCopyObjectHandler(CanTakeCopyObject); //FULLY IMPLEMENTED
206 m_scene.ExternalChecks.addCheckTerraformLand(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!) 206 m_scene.Permissions.AddTerraformLandHandler(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!)
207 m_scene.ExternalChecks.addCheckCanLinkObject(CanLinkObject); //NOT YET IMPLEMENTED 207 m_scene.Permissions.AddCanLinkObjectHandler(CanLinkObject); //NOT YET IMPLEMENTED
208 m_scene.ExternalChecks.addCheckCanDelinkObject(CanDelinkObject); //NOT YET IMPLEMENTED 208 m_scene.Permissions.AddCanDelinkObjectHandler(CanDelinkObject); //NOT YET IMPLEMENTED
209 m_scene.ExternalChecks.addCheckCanBuyLand(CanBuyLand); //NOT YET IMPLEMENTED 209 m_scene.Permissions.AddCanBuyLandHandler(CanBuyLand); //NOT YET IMPLEMENTED
210 210
211 m_scene.ExternalChecks.addCheckViewNotecard(CanViewNotecard); //NOT YET IMPLEMENTED 211 m_scene.Permissions.AddViewNotecardHandler(CanViewNotecard); //NOT YET IMPLEMENTED
212 m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED 212 m_scene.Permissions.AddViewScriptHandler(CanViewScript); //NOT YET IMPLEMENTED
213 m_scene.ExternalChecks.addCheckEditNotecard(CanEditNotecard); //NOT YET IMPLEMENTED 213 m_scene.Permissions.AddEditNotecardHandler(CanEditNotecard); //NOT YET IMPLEMENTED
214 m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED 214 m_scene.Permissions.AddEditScriptHandler(CanEditScript); //NOT YET IMPLEMENTED
215 215
216 m_scene.ExternalChecks.addCheckCanCreateObjectInventory(CanCreateObjectInventory); //NOT IMPLEMENTED HERE 216 m_scene.Permissions.AddCanCreateObjectInventoryHandler(CanCreateObjectInventory); //NOT IMPLEMENTED HERE
217 m_scene.ExternalChecks.addCheckEditObjectInventory(CanEditObjectInventory);//MAYBE FULLY IMPLEMENTED 217 m_scene.Permissions.AddEditObjectInventoryHandler(CanEditObjectInventory);//MAYBE FULLY IMPLEMENTED
218 m_scene.ExternalChecks.addCheckCanCopyObjectInventory(CanCopyObjectInventory); //NOT YET IMPLEMENTED 218 m_scene.Permissions.AddCanCopyObjectInventoryHandler(CanCopyObjectInventory); //NOT YET IMPLEMENTED
219 m_scene.ExternalChecks.addCheckCanDeleteObjectInventory(CanDeleteObjectInventory); //NOT YET IMPLEMENTED 219 m_scene.Permissions.AddCanDeleteObjectInventoryHandler(CanDeleteObjectInventory); //NOT YET IMPLEMENTED
220 220
221 m_scene.ExternalChecks.addCheckCanCreateUserInventory(CanCreateUserInventory); //NOT YET IMPLEMENTED 221 m_scene.Permissions.AddCanCreateUserInventoryHandler(CanCreateUserInventory); //NOT YET IMPLEMENTED
222 m_scene.ExternalChecks.addCheckCanCopyUserInventory(CanCopyUserInventory); //NOT YET IMPLEMENTED 222 m_scene.Permissions.AddCanCopyUserInventoryHandler(CanCopyUserInventory); //NOT YET IMPLEMENTED
223 m_scene.ExternalChecks.addCheckCanEditUserInventory(CanEditUserInventory); //NOT YET IMPLEMENTED 223 m_scene.Permissions.AddCanEditUserInventoryHandler(CanEditUserInventory); //NOT YET IMPLEMENTED
224 m_scene.ExternalChecks.addCheckCanDeleteUserInventory(CanDeleteUserInventory); //NOT YET IMPLEMENTED 224 m_scene.Permissions.AddCanDeleteUserInventoryHandler(CanDeleteUserInventory); //NOT YET IMPLEMENTED
225 225
226 m_scene.ExternalChecks.addCheckCanTeleport(CanTeleport); //NOT YET IMPLEMENTED 226 m_scene.Permissions.AddCanTeleportHandler(CanTeleport); //NOT YET IMPLEMENTED
227 227
228 //Register Debug Commands 228 //Register Debug Commands
229 Command bypassCommand = new Command("bypass", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBypassPermissions, "Force the permissions a specific way to test permissions"); 229 Command bypassCommand = new Command("bypass", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBypassPermissions, "Force the permissions a specific way to test permissions");
@@ -651,7 +651,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
651 return GenericParcelPermission(user, parcel); 651 return GenericParcelPermission(user, parcel);
652 } 652 }
653 653
654 private bool CanBeGodLike(UUID user, Scene scene) 654 private bool IsGod(UUID user, Scene scene)
655 { 655 {
656 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 656 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
657 if (m_bypassPermissions) return m_bypassPermissionsValue; 657 if (m_bypassPermissions) return m_bypassPermissionsValue;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 3170724..5646de1 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -616,7 +616,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
616 private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, 616 private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action,
617 float north, float west, float south, float east, UUID agentId) 617 float north, float west, float south, float east, UUID agentId)
618 { 618 {
619 bool god = m_scene.ExternalChecks.ExternalChecksCanBeGodLike(user); 619 bool god = m_scene.Permissions.IsGod(user);
620 bool allowed = false; 620 bool allowed = false;
621 if (north == south && east == west) 621 if (north == south && east == west)
622 { 622 {
@@ -641,7 +641,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
641 int y = zy + dy; 641 int y = zy + dy;
642 if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height) 642 if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height)
643 { 643 {
644 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(agentId, new Vector3(x,y,0))) 644 if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
645 { 645 {
646 allowMask[x, y] = true; 646 allowMask[x, y] = true;
647 allowed = true; 647 allowed = true;
@@ -679,7 +679,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
679 { 679 {
680 if (y < north && y > south) 680 if (y < north && y > south)
681 { 681 {
682 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(agentId, new Vector3(x,y,0))) 682 if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
683 { 683 {
684 fillArea[x, y] = true; 684 fillArea[x, y] = true;
685 allowed = true; 685 allowed = true;
@@ -709,7 +709,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
709 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. 709 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
710 // for now check a point in the centre of the region 710 // for now check a point in the centre of the region
711 711
712 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remoteClient.AgentId, true)) 712 if (m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, true))
713 { 713 {
714 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter 714 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
715 } 715 }