diff options
author | darok | 2007-11-03 19:33:00 +0000 |
---|---|---|
committer | darok | 2007-11-03 19:33:00 +0000 |
commit | fbf3c6a768274cfdb1e91e73758f9ee893094153 (patch) | |
tree | 6b6bd68b1061fa3ca4df20a044b55a50e0d354e2 /OpenSim/Region/Environment/Modules/XMLRPCModule.cs | |
parent | First part of Scene refactoring: (diff) | |
download | opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.zip opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.tar.gz opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.tar.bz2 opensim-SC_OLD-fbf3c6a768274cfdb1e91e73758f9ee893094153.tar.xz |
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
Diffstat (limited to 'OpenSim/Region/Environment/Modules/XMLRPCModule.cs')
0 files changed, 0 insertions, 0 deletions