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authordarok2007-11-03 19:33:00 +0000
committerdarok2007-11-03 19:33:00 +0000
commitfbf3c6a768274cfdb1e91e73758f9ee893094153 (patch)
tree6b6bd68b1061fa3ca4df20a044b55a50e0d354e2 /OpenSim/Region/Environment/Modules/XMLRPCModule.cs
parentFirst part of Scene refactoring: (diff)
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Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
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