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author | Teravus Ovares | 2008-03-25 17:31:40 +0000 |
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committer | Teravus Ovares | 2008-03-25 17:31:40 +0000 |
commit | e74892ee44df1bffc084efca0c3565b3153d80e0 (patch) | |
tree | b68017644e462183cacd6fbb47f118694ec7cc67 /OpenSim/Region/Environment/Modules/XMLRPCModule.cs | |
parent | * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... (diff) | |
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* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
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