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authorJustin Clarke Casey2008-11-01 21:50:07 +0000
committerJustin Clarke Casey2008-11-01 21:50:07 +0000
commit7c04d278753c717a91e5eeb3086d62c771b03f05 (patch)
treed12e2a986af35e1c9b2cd45187e1ead4abb9ea26 /OpenSim/Region/Environment/Modules/World
parent* Fix http://opensimulator.org/mantis/view.php?id=2517 (diff)
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* Introduce an IsAttachment property on the group level (which just returns false if the group is already deleted)
* This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 8c623b1..b520642 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
276 { 276 {
277 SceneObjectGroup sceneObject = (SceneObjectGroup)entity; 277 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
278 278
279 if (sceneObject.RootPart != null && !sceneObject.RootPart.IsAttachment) 279 if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
280 sceneObjects.Add((SceneObjectGroup)entity); 280 sceneObjects.Add((SceneObjectGroup)entity);
281 } 281 }
282 } 282 }