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authorTeravus Ovares2008-05-24 11:10:21 +0000
committerTeravus Ovares2008-05-24 11:10:21 +0000
commit375673ec903719f0225b182cb62aab153c86e04e (patch)
tree66ca3c7493119c47cc4488985f9535572a767e1c /OpenSim/Region/Environment/Modules/World
parent* Implements selected object return. (diff)
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This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs7
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs30
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs86
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs1
4 files changed, 100 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index 77c70a8..0b77b23 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -142,6 +142,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
142 m_landManagementModule.UpdateLandObject(localID, data); 142 m_landManagementModule.UpdateLandObject(localID, data);
143 } 143 }
144 } 144 }
145 public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
146 {
147 if (m_landManagementModule != null)
148 {
149 m_landManagementModule.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
150 }
151 }
145 #endregion 152 #endregion
146 153
147 } 154 }
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 7163769..5bc28f7 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -902,7 +902,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land
902 902
903 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) 903 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
904 { 904 {
905 landList[local_id].sendLandObjectOwners(remote_client); 905 lock (landList)
906 {
907 if (landList.ContainsKey(local_id))
908 {
909 landList[local_id].sendLandObjectOwners(remote_client);
910 }
911 else
912 {
913 System.Console.WriteLine("[PARCEL]: Invalid land object passed for parcel object owner request");
914 }
915 }
906 } 916 }
907 917
908 public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client) 918 public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client)
@@ -1004,6 +1014,24 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1004 AddLandObject(new_land); 1014 AddLandObject(new_land);
1005 } 1015 }
1006 1016
1017 public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
1018 {
1019 ILandObject selectedParcel = null;
1020 lock (landList)
1021 {
1022 if (landList.ContainsKey(localID))
1023 selectedParcel = landList[localID];
1024 }
1025 if (selectedParcel == null)
1026 return;
1027
1028 if (returnType == 16) // parcel return
1029 {
1030 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient);
1031 }
1032
1033 }
1034
1007 public void NoLandDataFromStorage() 1035 public void NoLandDataFromStorage()
1008 { 1036 {
1009 ResetSimLandObjects(); 1037 ResetSimLandObjects();
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 98f3a3a..1a83f60 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -683,13 +683,25 @@ namespace OpenSim.Region.Environment.Modules.World.Land
683 public Dictionary<LLUUID, int> getLandObjectOwners() 683 public Dictionary<LLUUID, int> getLandObjectOwners()
684 { 684 {
685 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 685 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
686 foreach (SceneObjectGroup obj in primsOverMe) 686 lock (primsOverMe)
687 { 687 {
688 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 688 try
689 {
690
691 foreach (SceneObjectGroup obj in primsOverMe)
692 {
693 if (!ownersAndCount.ContainsKey(obj.OwnerID))
694 {
695 ownersAndCount.Add(obj.OwnerID, 0);
696 }
697 ownersAndCount[obj.OwnerID] += obj.PrimCount;
698 }
699 }
700 catch (InvalidOperationException)
689 { 701 {
690 ownersAndCount.Add(obj.OwnerID, 0); 702 m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
691 } 703 }
692 ownersAndCount[obj.OwnerID] += obj.PrimCount; 704
693 } 705 }
694 return ownersAndCount; 706 return ownersAndCount;
695 } 707 }
@@ -700,10 +712,33 @@ namespace OpenSim.Region.Environment.Modules.World.Land
700 712
701 public void returnObject(SceneObjectGroup obj) 713 public void returnObject(SceneObjectGroup obj)
702 { 714 {
715 SceneObjectGroup[] objs = new SceneObjectGroup[1];
716 objs[0] = obj;
717 m_scene.returnObjects(objs, obj.OwnerID);
703 } 718 }
704 719
705 public void returnLandObjects(int type, LLUUID owner) 720 public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client)
706 { 721 {
722 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
723 for (int i = 0; i < owners.Length; i++)
724 {
725 lock (primsOverMe)
726 {
727 try
728 {
729 foreach (SceneObjectGroup obj in primsOverMe)
730 {
731 if (obj.OwnerID == owners[i])
732 objlist.Add(obj);
733 }
734 }
735 catch (InvalidOperationException)
736 {
737 m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr.");
738 }
739 }
740 }
741 m_scene.returnObjects(objlist.ToArray(), remote_client.AgentId);
707 } 742 }
708 743
709 #endregion 744 #endregion
@@ -716,7 +751,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
716 landData.ownerPrims = 0; 751 landData.ownerPrims = 0;
717 landData.otherPrims = 0; 752 landData.otherPrims = 0;
718 landData.selectedPrims = 0; 753 landData.selectedPrims = 0;
719 primsOverMe.Clear(); 754 lock (primsOverMe)
755 primsOverMe.Clear();
720 } 756 }
721 757
722 public void addPrimToCount(SceneObjectGroup obj) 758 public void addPrimToCount(SceneObjectGroup obj)
@@ -740,30 +776,34 @@ namespace OpenSim.Region.Environment.Modules.World.Land
740 } 776 }
741 } 777 }
742 778
743 primsOverMe.Add(obj); 779 lock (primsOverMe)
780 primsOverMe.Add(obj);
744 } 781 }
745 782
746 public void removePrimFromCount(SceneObjectGroup obj) 783 public void removePrimFromCount(SceneObjectGroup obj)
747 { 784 {
748 if (primsOverMe.Contains(obj)) 785 lock (primsOverMe)
749 { 786 {
750 LLUUID prim_owner = obj.OwnerID; 787 if (primsOverMe.Contains(obj))
751 int prim_count = obj.PrimCount;
752
753 if (prim_owner == landData.ownerID)
754 {
755 landData.ownerPrims -= prim_count;
756 }
757 else if (prim_owner == landData.groupID)
758 {
759 landData.groupPrims -= prim_count;
760 }
761 else
762 { 788 {
763 landData.otherPrims -= prim_count; 789 LLUUID prim_owner = obj.OwnerID;
764 } 790 int prim_count = obj.PrimCount;
765 791
766 primsOverMe.Remove(obj); 792 if (prim_owner == landData.ownerID)
793 {
794 landData.ownerPrims -= prim_count;
795 }
796 else if (prim_owner == landData.groupID)
797 {
798 landData.groupPrims -= prim_count;
799 }
800 else
801 {
802 landData.otherPrims -= prim_count;
803 }
804
805 primsOverMe.Remove(obj);
806 }
767 } 807 }
768 } 808 }
769 809
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 71ea0e4..cd5ca61 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -243,6 +243,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
243 public event ParcelJoinRequest OnParcelJoinRequest; 243 public event ParcelJoinRequest OnParcelJoinRequest;
244 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 244 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
245 public event ParcelAbandonRequest OnParcelAbandonRequest; 245 public event ParcelAbandonRequest OnParcelAbandonRequest;
246 public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
246 public event ParcelAccessListRequest OnParcelAccessListRequest; 247 public event ParcelAccessListRequest OnParcelAccessListRequest;
247 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest; 248 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
248 public event ParcelSelectObjects OnParcelSelectObjects; 249 public event ParcelSelectObjects OnParcelSelectObjects;