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author | Justin Clarke Casey | 2008-05-26 02:12:32 +0000 |
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committer | Justin Clarke Casey | 2008-05-26 02:12:32 +0000 |
commit | 0719c87b83d4c11e50066c9b47bcfb5de69bcc1c (patch) | |
tree | 6d593f2642e92784f2508e0d2bdd9ae08c9adfed /OpenSim/Region/Environment/Modules/World | |
parent | * Extract and boil down necessary texture UUIDs for an archive of the scene p... (diff) | |
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* Break out baby archiving code into separate class ready for async asset requesting
* No user functionality yet
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs | 116 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs | 56 |
2 files changed, 118 insertions, 54 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs new file mode 100644 index 0000000..1ebf3e0 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenSim.Framework.Communications.Cache; | ||
29 | using OpenSim.Region.Environment.Interfaces; | ||
30 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
31 | using OpenSim.Region.Environment.Scenes; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using libsecondlife; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | |||
38 | namespace OpenSim.Region.Environment | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Handles an individual archive request | ||
42 | /// </summary> | ||
43 | public class ArchiveRequest | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | private Scene m_scene; | ||
48 | private string m_savePath; | ||
49 | |||
50 | public ArchiveRequest(Scene scene, string savePath) | ||
51 | { | ||
52 | m_scene = scene; | ||
53 | m_savePath = savePath; | ||
54 | |||
55 | ArchiveRegion(); | ||
56 | } | ||
57 | |||
58 | protected void ArchiveRegion() | ||
59 | { | ||
60 | m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); | ||
61 | |||
62 | Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); | ||
63 | |||
64 | List<EntityBase> entities = m_scene.GetEntities(); | ||
65 | |||
66 | foreach (EntityBase entity in entities) | ||
67 | { | ||
68 | if (entity is SceneObjectGroup) | ||
69 | { | ||
70 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
71 | |||
72 | foreach (SceneObjectPart part in sceneObject.GetParts()) | ||
73 | { | ||
74 | LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); | ||
75 | textureUuids[texture] = 1; | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | |||
80 | string serEntities = SerializeObjects(entities); | ||
81 | |||
82 | if (serEntities != null && serEntities.Length > 0) | ||
83 | { | ||
84 | m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); | ||
85 | m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Get an xml representation of the given scene objects. | ||
91 | /// </summary> | ||
92 | /// <param name="scene"></param> | ||
93 | /// <returns></returns> | ||
94 | protected static string SerializeObjects(List<EntityBase> entities) | ||
95 | { | ||
96 | string serialization = "<scene>"; | ||
97 | |||
98 | List<string> serObjects = new List<string>(); | ||
99 | |||
100 | foreach (EntityBase ent in entities) | ||
101 | { | ||
102 | if (ent is SceneObjectGroup) | ||
103 | { | ||
104 | serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); | ||
105 | } | ||
106 | } | ||
107 | |||
108 | foreach (string serObject in serObjects) | ||
109 | serialization += serObject; | ||
110 | |||
111 | serialization += "</scene>"; | ||
112 | |||
113 | return serialization; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs index dc81f41..cff9235 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework.Communications.Cache; | ||
28 | using OpenSim.Region.Environment.Interfaces; | 29 | using OpenSim.Region.Environment.Interfaces; |
29 | using OpenSim.Region.Environment.Modules.World.Serialiser; | 30 | using OpenSim.Region.Environment.Modules.World.Serialiser; |
30 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
@@ -71,65 +72,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
71 | 72 | ||
72 | public void ArchiveRegion(string savePath) | 73 | public void ArchiveRegion(string savePath) |
73 | { | 74 | { |
74 | m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); | 75 | new ArchiveRequest(m_scene, savePath); |
75 | |||
76 | Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); | ||
77 | |||
78 | List<EntityBase> entities = m_scene.GetEntities(); | ||
79 | |||
80 | foreach (EntityBase entity in entities) | ||
81 | { | ||
82 | if (entity is SceneObjectGroup) | ||
83 | { | ||
84 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
85 | |||
86 | foreach (SceneObjectPart part in sceneObject.GetParts()) | ||
87 | { | ||
88 | LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); | ||
89 | textureUuids[texture] = 1; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | |||
94 | string serEntities = SerializeObjects(entities); | ||
95 | |||
96 | if (serEntities != null && serEntities.Length > 0) | ||
97 | { | ||
98 | m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); | ||
99 | m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); | ||
100 | } | ||
101 | } | 76 | } |
102 | 77 | ||
103 | public void DearchiveRegion(string loadPath) | 78 | public void DearchiveRegion(string loadPath) |
104 | { | 79 | { |
105 | m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented"); | 80 | m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented"); |
106 | } | 81 | } |
107 | |||
108 | /// <summary> | ||
109 | /// Get an xml representation of the given scene objects. | ||
110 | /// </summary> | ||
111 | /// <param name="scene"></param> | ||
112 | /// <returns></returns> | ||
113 | private static string SerializeObjects(List<EntityBase> entities) | ||
114 | { | ||
115 | string serialization = "<scene>"; | ||
116 | |||
117 | List<string> serObjects = new List<string>(); | ||
118 | |||
119 | foreach (EntityBase ent in entities) | ||
120 | { | ||
121 | if (ent is SceneObjectGroup) | ||
122 | { | ||
123 | serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); | ||
124 | } | ||
125 | } | ||
126 | |||
127 | foreach (string serObject in serObjects) | ||
128 | serialization += serObject; | ||
129 | |||
130 | serialization += "</scene>"; | ||
131 | |||
132 | return serialization; | ||
133 | } | ||
134 | } | 82 | } |
135 | } \ No newline at end of file | 83 | } \ No newline at end of file |