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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs2
4 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index 0c4e3de..7bf88f0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -43,14 +43,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
43 double sum = 0.0; 43 double sum = 0.0;
44 double step2 = 0.0; 44 double step2 = 0.0;
45 45
46 // compute delta map 46 // compute delta map
47 for (x = 0; x < map.Width; x++) 47 for (x = 0; x < map.Width; x++)
48 { 48 {
49 for (y = 0; y < map.Height; y++) 49 for (y = 0; y < map.Height; y++)
50 { 50 {
51 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 51 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
52 52
53 if (z > 0) // add in non-zero amount 53 if (z > 0) // add in non-zero amount
54 { 54 {
55 sum += map[x, y] * z; 55 sum += map[x, y] * z;
56 step2 += z; 56 step2 += z;
@@ -60,14 +60,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
60 60
61 double avg = sum / step2; 61 double avg = sum / step2;
62 62
63 // blend in map 63 // blend in map
64 for (x = 0; x < map.Width; x++) 64 for (x = 0; x < map.Width; x++)
65 { 65 {
66 for (y = 0; y < map.Height; y++) 66 for (y = 0; y < map.Height; y++)
67 { 67 {
68 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration; 68 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration;
69 69
70 if (z > 0) // add in non-zero amount 70 if (z > 0) // add in non-zero amount
71 { 71 {
72 if (z > 1.0) 72 if (z > 1.0)
73 z = 1.0; 73 z = 1.0;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
index f2a1800..6df8408 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
@@ -32,8 +32,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Speed-Optimised Hybrid Erosion Brush 34 /// Speed-Optimised Hybrid Erosion Brush
35 /// 35 ///
36 /// As per Jacob Olsen's Paper 36 /// As per Jacob Olsen's Paper
37 /// http://www.oddlabs.com/download/terrain_generation.pdf 37 /// http://www.oddlabs.com/download/terrain_generation.pdf
38 /// </summary> 38 /// </summary>
39 public class OlsenSphere : ITerrainPaintableEffect 39 public class OlsenSphere : ITerrainPaintableEffect
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
164 { 164 {
165 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 165 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
166 166
167 if (z > 0) // add in non-zero amount 167 if (z > 0) // add in non-zero amount
168 { 168 {
169 const int NEIGHBOUR_ME = 4; 169 const int NEIGHBOUR_ME = 4;
170 const int NEIGHBOUR_MAX = 9; 170 const int NEIGHBOUR_MAX = 9;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
index 49946fd..fc0a579 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -43,14 +43,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
43 double area = strength; 43 double area = strength;
44 double step = strength / 4.0; 44 double step = strength / 4.0;
45 45
46 // compute delta map 46 // compute delta map
47 for (x = 0; x < map.Width; x++) 47 for (x = 0; x < map.Width; x++)
48 { 48 {
49 for (y = 0; y < map.Height; y++) 49 for (y = 0; y < map.Height; y++)
50 { 50 {
51 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 51 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
52 52
53 if (z > 0) // add in non-zero amount 53 if (z > 0) // add in non-zero amount
54 { 54 {
55 double average = 0.0; 55 double average = 0.0;
56 int avgsteps = 0; 56 int avgsteps = 0;
@@ -69,14 +69,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
69 } 69 }
70 } 70 }
71 } 71 }
72 // blend in map 72 // blend in map
73 for (x = 0; x < map.Width; x++) 73 for (x = 0; x < map.Width; x++)
74 { 74 {
75 for (y = 0; y < map.Height; y++) 75 for (y = 0; y < map.Height; y++)
76 { 76 {
77 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 77 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
78 78
79 if (z > 0) // add in non-zero amount 79 if (z > 0) // add in non-zero amount
80 { 80 {
81 double da = z; 81 double da = z;
82 double a = (map[x, y] - tweak[x, y]) * da; 82 double a = (map[x, y] - tweak[x, y]) * da;
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
index 753d171..b3aa732 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
160 { 160 {
161 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 161 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
162 162
163 if (z > 0) // add in non-zero amount 163 if (z > 0) // add in non-zero amount
164 { 164 {
165 const int NEIGHBOUR_ME = 4; 165 const int NEIGHBOUR_ME = 4;
166 const int NEIGHBOUR_MAX = 9; 166 const int NEIGHBOUR_MAX = 9;