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author | Adam Frisby | 2008-05-03 20:00:35 +0000 |
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committer | Adam Frisby | 2008-05-03 20:00:35 +0000 |
commit | 87b313792821cb842fd54b568302b6877c4e53f8 (patch) | |
tree | 446719156d1e8d8c12bc3bcd69546f04ba0d79ab /OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs | |
parent | * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ar... (diff) | |
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* Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs index b47e041..3deb458 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
32 | { | 32 | { |
33 | public class RevertSphere : ITerrainPaintableEffect | 33 | public class RevertSphere : ITerrainPaintableEffect |
34 | { | 34 | { |
35 | private ITerrainChannel m_revertmap; | 35 | private readonly ITerrainChannel m_revertmap; |
36 | 36 | ||
37 | public RevertSphere(ITerrainChannel revertmap) | 37 | public RevertSphere(ITerrainChannel revertmap) |
38 | { | 38 | { |
@@ -50,13 +50,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
50 | if (duration < 0) | 50 | if (duration < 0) |
51 | return; | 51 | return; |
52 | 52 | ||
53 | int x, y; | 53 | int x; |
54 | for (x = 0; x < map.Width; x++) | 54 | for (x = 0; x < map.Width; x++) |
55 | { | 55 | { |
56 | // Skip everything unlikely to be affected | 56 | // Skip everything unlikely to be affected |
57 | if (Math.Abs(x - rx) > strength * 1.1) | 57 | if (Math.Abs(x - rx) > strength * 1.1) |
58 | continue; | 58 | continue; |
59 | 59 | ||
60 | int y; | ||
60 | for (y = 0; y < map.Height; y++) | 61 | for (y = 0; y < map.Height; y++) |
61 | { | 62 | { |
62 | // Skip everything unlikely to be affected | 63 | // Skip everything unlikely to be affected |