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author | Justin Clarke Casey | 2008-10-07 14:49:12 +0000 |
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committer | Justin Clarke Casey | 2008-10-07 14:49:12 +0000 |
commit | 48d86fb23f7ae0e7919274d67fc25f590e6845b1 (patch) | |
tree | efd239c7ccf4dd09a7c81fd06ebe6f1c5bf2c174 /OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs | |
parent | From: chris yeoh <yeohc@au1.ibm.com> (diff) | |
download | opensim-SC_OLD-48d86fb23f7ae0e7919274d67fc25f590e6845b1.zip opensim-SC_OLD-48d86fb23f7ae0e7919274d67fc25f590e6845b1.tar.gz opensim-SC_OLD-48d86fb23f7ae0e7919274d67fc25f590e6845b1.tar.bz2 opensim-SC_OLD-48d86fb23f7ae0e7919274d67fc25f590e6845b1.tar.xz |
* Apply http://opensimulator.org/mantis/view.php?id=1207
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs | 41 |
1 files changed, 16 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs index 1e2d611..e507481 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs | |||
@@ -25,48 +25,29 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using OpenSim.Region.Environment.Interfaces; | 29 | using OpenSim.Region.Environment.Interfaces; |
29 | 30 | ||
30 | namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | 31 | namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes |
31 | { | 32 | { |
32 | public class FlattenSphere : ITerrainPaintableEffect | 33 | public class FlattenSphere : ITerrainPaintableEffect |
33 | { | 34 | { |
34 | |||
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) |
38 | { | 38 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 39 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
40 | 40 | ||
41 | int x, y; | 41 | int x, y; |
42 | 42 | ||
43 | double sum = 0.0; | ||
44 | double step2 = 0.0; | ||
45 | duration = 0.009; //MCP Should be read from ini file | ||
46 | |||
47 | |||
48 | // compute delta map | ||
49 | for (x = 0; x < map.Width; x++) | ||
50 | { | ||
51 | for (y = 0; y < map.Height; y++) | ||
52 | { | ||
53 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | ||
54 | |||
55 | if (z > 0) // add in non-zero amount | ||
56 | { | ||
57 | sum += map[x, y] * z; | ||
58 | step2 += z; | ||
59 | } | ||
60 | } | ||
61 | } | ||
62 | |||
63 | double avg = sum / step2; | ||
64 | |||
65 | // blend in map | 43 | // blend in map |
66 | for (x = 0; x < map.Width; x++) | 44 | for (x = 0; x < map.Width; x++) |
67 | { | 45 | { |
68 | for (y = 0; y < map.Height; y++) | 46 | for (y = 0; y < map.Height; y++) |
69 | { | 47 | { |
48 | if (!mask[x,y]) | ||
49 | continue; | ||
50 | |||
70 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration; | 51 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration; |
71 | 52 | ||
72 | if (z > 0) // add in non-zero amount | 53 | if (z > 0) // add in non-zero amount |
@@ -74,8 +55,18 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
74 | if (z > 1.0) | 55 | if (z > 1.0) |
75 | z = 1.0; | 56 | z = 1.0; |
76 | 57 | ||
77 | map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z); | 58 | map[x, y] = (map[x, y] * (1.0 - z)) + (rz * z); |
78 | } | 59 | } |
60 | |||
61 | double delta = rz - map[x, y]; | ||
62 | if (Math.Abs(delta) > 0.1) | ||
63 | delta *= 0.25; | ||
64 | |||
65 | if (delta != 0) // add in non-zero amount | ||
66 | { | ||
67 | map[x, y] += delta; | ||
68 | } | ||
69 | |||
79 | } | 70 | } |
80 | } | 71 | } |
81 | } | 72 | } |