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authorAdam Frisby2008-05-03 20:00:35 +0000
committerAdam Frisby2008-05-03 20:00:35 +0000
commit87b313792821cb842fd54b568302b6877c4e53f8 (patch)
tree446719156d1e8d8c12bc3bcd69546f04ba0d79ab /OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
parent* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ar... (diff)
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* Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
index f1d9ce6..bebcae5 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
@@ -42,9 +42,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
42 42
43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
44 { 44 {
45 int x, y; 45 int x;
46 for (x = 0; x < map.Width; x++) 46 for (x = 0; x < map.Width; x++)
47 { 47 {
48 int y;
48 for (y = 0; y < map.Height; y++) 49 for (y = 0; y < map.Height; y++)
49 { 50 {
50 if (fillArea[x, y]) 51 if (fillArea[x, y])