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authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
parentPatch #9149 (diff)
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Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index f73c193..5682de3 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Environment.Modules
301 } 301 }
302 302
303 // set estate settings for region access to sun position 303 // set estate settings for region access to sun position
304 m_scene.RegionInfo.EstateSettings.sunPosition = Position; 304 m_scene.RegionInfo.RegionSettings.SunVector = Position;
305 //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); 305 //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
306 } 306 }
307 public void ForceSunUpdateToAllClients() 307 public void ForceSunUpdateToAllClients()
@@ -316,8 +316,8 @@ namespace OpenSim.Region.Environment.Modules
316 } 316 }
317 317
318 // set estate settings for region access to sun position 318 // set estate settings for region access to sun position
319 m_scene.RegionInfo.EstateSettings.sunPosition = Position; 319 m_scene.RegionInfo.RegionSettings.SunVector = Position;
320 m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); 320 m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
321 } 321 }
322 /// <summary> 322 /// <summary>
323 /// Calculate the sun's orbital position and its velocity. 323 /// Calculate the sun's orbital position and its velocity.