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authorMW2008-07-01 19:23:45 +0000
committerMW2008-07-01 19:23:45 +0000
commitc9fe500212cf8b8231ef0604a1f577e9bbedfcbe (patch)
tree4515ef7ae75a913ff2172c5ad2d3be747ffc893d /OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
parentMantis#1640. Thank you, Chernega for a patch that addresses: (diff)
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Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs13
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index ed211e4..9bab2b6 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -186,18 +186,23 @@ namespace OpenSim.Region.Environment.Scenes
186 186
187 public static void SavePrimsToXml2(Scene scene, string fileName) 187 public static void SavePrimsToXml2(Scene scene, string fileName)
188 { 188 {
189 List<EntityBase> EntityList = scene.GetEntities();
190
191 SavePrimListToXml2(EntityList, fileName);
192 }
193
194 public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
195 {
189 FileStream file = new FileStream(fileName, FileMode.Create); 196 FileStream file = new FileStream(fileName, FileMode.Create);
190 StreamWriter stream = new StreamWriter(file); 197 StreamWriter stream = new StreamWriter(file);
191 int primCount = 0; 198 int primCount = 0;
192 stream.WriteLine("<scene>\n"); 199 stream.WriteLine("<scene>\n");
193 200
194 List<EntityBase> EntityList = scene.GetEntities(); 201 foreach (EntityBase ent in entityList)
195
196 foreach (EntityBase ent in EntityList)
197 { 202 {
198 if (ent is SceneObjectGroup) 203 if (ent is SceneObjectGroup)
199 { 204 {
200 stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2()); 205 stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
201 primCount++; 206 primCount++;
202 } 207 }
203 } 208 }