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authorJustin Clarke Casey2008-06-21 20:43:13 +0000
committerJustin Clarke Casey2008-06-21 20:43:13 +0000
commit91ffb6722f40f1eeda9cda461992d1cd211bdbd2 (patch)
treea36567962486f87678adbcb0ad1e92a4bfd4a99b /OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
parent* Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() (diff)
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* Remove redundant <scene> tag from individual object xml representation
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs26
1 files changed, 19 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 94161f0..7cc2459 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -28,9 +28,11 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31//using System.Reflection;
31using System.Xml; 32using System.Xml;
32using Axiom.Math; 33using Axiom.Math;
33using libsecondlife; 34using libsecondlife;
35//using log4net;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Region.Physics.Manager; 37using OpenSim.Region.Physics.Manager;
36 38
@@ -41,6 +43,8 @@ namespace OpenSim.Region.Environment.Scenes
41 /// </summary> 43 /// </summary>
42 public class SceneXmlLoader 44 public class SceneXmlLoader
43 { 45 {
46 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
44 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) 48 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
45 { 49 {
46 XmlDocument doc = new XmlDocument(); 50 XmlDocument doc = new XmlDocument();
@@ -97,11 +101,7 @@ namespace OpenSim.Region.Environment.Scenes
97 101
98 public static string SavePrimGroupToXML2String(SceneObjectGroup grp) 102 public static string SavePrimGroupToXML2String(SceneObjectGroup grp)
99 { 103 {
100 string returnstring = ""; 104 return grp.ToXmlString2();
101 returnstring += "<scene>\n";
102 returnstring += grp.ToXmlString2();
103 returnstring += "</scene>\n";
104 return returnstring;
105 } 105 }
106 106
107 public static void LoadGroupFromXml2String(Scene scene, string xmlString) 107 public static void LoadGroupFromXml2String(Scene scene, string xmlString)
@@ -115,9 +115,21 @@ namespace OpenSim.Region.Environment.Scenes
115 reader.Close(); 115 reader.Close();
116 rootNode = doc.FirstChild; 116 rootNode = doc.FirstChild;
117 117
118 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 118 // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
119 // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
120 // when some other changes forces all regions to upgrade).
121 // This might seem rather pointless since prim crossing from this revision to an earlier revision remains
122 // broken. But it isn't much work to accomodate the old format here.
123 if (rootNode.LocalName.Equals("scene"))
119 { 124 {
120 CreatePrimFromXml2(scene, aPrimNode.OuterXml); 125 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
126 {
127 CreatePrimFromXml2(scene, aPrimNode.OuterXml);
128 }
129 }
130 else
131 {
132 CreatePrimFromXml2(scene, rootNode.OuterXml);
121 } 133 }
122 } 134 }
123 135