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authorDr Scofield2008-08-15 07:20:38 +0000
committerDr Scofield2008-08-15 07:20:38 +0000
commit8d479fe5afc30cb4a188b79fb9f09820a763afbb (patch)
tree5f228dd1a51e3760c2a1505239691494c88d9827 /OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
parentFrom: Richard Alimi <ralimi@us.ibm.com> (diff)
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From: Richard Alimi <ralimi@us.ibm.com>
The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs25
1 files changed, 24 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index 8a13f2b..e76d40d 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -64,7 +64,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
64 /// </summary> 64 /// </summary>
65 /// <param name="scene"></param> 65 /// <param name="scene"></param>
66 /// <param name="reader"></param> 66 /// <param name="reader"></param>
67 void LoadPrimsFromXml2(Scene scene, TextReader reader); 67 /// <param name="startScripts"></param>
68 void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts);
68 69
69 /// <summary> 70 /// <summary>
70 /// Save prims in the xml2 format 71 /// Save prims in the xml2 format
@@ -74,6 +75,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
74 void SavePrimsToXml2(Scene scene, string fileName); 75 void SavePrimsToXml2(Scene scene, string fileName);
75 76
76 /// <summary> 77 /// <summary>
78 /// Save prims in the xml2 format, optionally specifying a bounding box for which
79 /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
80 /// are exported.
81 /// </summary>
82 /// <param name="scene"></param>
83 /// <param name="stream"></param>
84 /// <param name="min"></param>
85 /// <param name="max"></param>
86 void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max);
87
88 /// <summary>
77 /// Save a set of prims in the xml2 format 89 /// Save a set of prims in the xml2 format
78 /// </summary> 90 /// </summary>
79 /// <param name="entityList"></param> 91 /// <param name="entityList"></param>
@@ -81,6 +93,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
81 void SavePrimListToXml2(List<EntityBase> entityList, string fileName); 93 void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
82 94
83 /// <summary> 95 /// <summary>
96 /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
97 /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
98 /// are exported.
99 /// </summary>
100 /// <param name="entityList"></param>
101 /// <param name="stream"></param>
102 /// <param name="min"></param>
103 /// <param name="max"></param>
104 void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max);
105
106 /// <summary>
84 /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. 107 /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
85 /// </summary> 108 /// </summary>
86 /// <param name="xmlString"></param> 109 /// <param name="xmlString"></param>