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author | Teravus Ovares | 2008-09-26 12:56:17 +0000 |
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committer | Teravus Ovares | 2008-09-26 12:56:17 +0000 |
commit | 6b13730bc7451a407c6370d289545542c66a74ea (patch) | |
tree | 82a649a73dd2aca6bbe5dd783b3ec98ca275b6ea /OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |
parent | Remove interfaces that are no longer used from DNE (diff) | |
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* Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 653932c..a8ed498 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -483,7 +483,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
483 | } | 483 | } |
484 | 484 | ||
485 | public virtual void SendWindData(float[] map) { } | 485 | public virtual void SendWindData(float[] map) { } |
486 | public virtual void SendWindData(int px, int py, float[] map) { } | 486 | public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { } |
487 | 487 | ||
488 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 488 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
489 | { | 489 | { |