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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment/Modules/World/Land
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs85
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs4
2 files changed, 28 insertions, 61 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 9b1b9b5..00994fb 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -47,14 +47,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land
47 { 47 {
48 private static readonly ILog m_log = 48 private static readonly ILog m_log =
49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private static readonly string remoteParcelRequestPath = "0009/"; 51 private static readonly string remoteParcelRequestPath = "0009/";
52 52
53 private LandChannel landChannel; 53 private LandChannel landChannel;
54 private Scene m_scene; 54 private Scene m_scene;
55 55
56
57
58 private readonly int[,] landIDList = new int[64, 64]; 56 private readonly int[,] landIDList = new int[64, 64];
59 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); 57 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
60 58
@@ -115,8 +113,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
115 } 113 }
116 } 114 }
117 115
118
119
120 public void PostInitialise() 116 public void PostInitialise()
121 { 117 {
122 } 118 }
@@ -153,8 +149,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
153 } 149 }
154 } 150 }
155 151
156
157
158 public bool AllowedForcefulBans 152 public bool AllowedForcefulBans
159 { 153 {
160 get { return m_allowedForcefulBans; } 154 get { return m_allowedForcefulBans; }
@@ -185,11 +179,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
185 public List<ILandObject> ParcelsNearPoint(LLVector3 position) 179 public List<ILandObject> ParcelsNearPoint(LLVector3 position)
186 { 180 {
187 List<ILandObject> parcelsNear = new List<ILandObject>(); 181 List<ILandObject> parcelsNear = new List<ILandObject>();
188 int x; 182 for (int x = -4; x <= 4; x += 4)
189 for (x = -4; x <= 4; x += 4)
190 { 183 {
191 int y; 184 for (int y = -4; y <= 4; y += 4)
192 for (y = -4; y <= 4; y += 4)
193 { 185 {
194 ILandObject check = GetLandObject(position.X + x, position.Y + y); 186 ILandObject check = GetLandObject(position.X + x, position.Y + y);
195 if (check != null) 187 if (check != null)
@@ -286,7 +278,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
286 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 278 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
287 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 279 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
288 280
289
290 if (over != null) 281 if (over != null)
291 { 282 {
292 if (force) 283 if (force)
@@ -387,6 +378,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
387 Console.WriteLine("INVALID LOCAL LAND ID"); 378 Console.WriteLine("INVALID LOCAL LAND ID");
388 } 379 }
389 } 380 }
381
390 /// <summary> 382 /// <summary>
391 /// Creates a basic Parcel object without an owner (a zeroed key) 383 /// Creates a basic Parcel object without an owner (a zeroed key)
392 /// </summary> 384 /// </summary>
@@ -406,13 +398,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
406 new_land.landData.LocalID = lastLandLocalID; 398 new_land.landData.LocalID = lastLandLocalID;
407 landList.Add(lastLandLocalID, new_land.Copy()); 399 landList.Add(lastLandLocalID, new_land.Copy());
408 400
409
410 bool[,] landBitmap = new_land.getLandBitmap(); 401 bool[,] landBitmap = new_land.getLandBitmap();
411 int x; 402 for (int x = 0; x < 64; x++)
412 for (x = 0; x < 64; x++)
413 { 403 {
414 int y; 404 for (int y = 0; y < 64; y++)
415 for (y = 0; y < 64; y++)
416 { 405 {
417 if (landBitmap[x, y]) 406 if (landBitmap[x, y])
418 { 407 {
@@ -431,11 +420,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
431 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 420 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
432 public void removeLandObject(int local_id) 421 public void removeLandObject(int local_id)
433 { 422 {
434 int x; 423 for (int x = 0; x < 64; x++)
435 for (x = 0; x < 64; x++)
436 { 424 {
437 int y; 425 for (int y = 0; y < 64; y++)
438 for (y = 0; y < 64; y++)
439 { 426 {
440 if (landIDList[x, y] == local_id) 427 if (landIDList[x, y] == local_id)
441 { 428 {
@@ -451,12 +438,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
451 438
452 private void performFinalLandJoin(ILandObject master, ILandObject slave) 439 private void performFinalLandJoin(ILandObject master, ILandObject slave)
453 { 440 {
454 int x;
455 bool[,] landBitmapSlave = slave.getLandBitmap(); 441 bool[,] landBitmapSlave = slave.getLandBitmap();
456 for (x = 0; x < 64; x++) 442 for (int x = 0; x < 64; x++)
457 { 443 {
458 int y; 444 for (int y = 0; y < 64; y++)
459 for (y = 0; y < 64; y++)
460 { 445 {
461 if (landBitmapSlave[x, y]) 446 if (landBitmapSlave[x, y])
462 { 447 {
@@ -519,6 +504,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
519 } 504 }
520 return landList[landIDList[x / 4, y / 4]]; 505 return landList[landIDList[x / 4, y / 4]];
521 } 506 }
507
522 #endregion 508 #endregion
523 509
524 #region Parcel Modification 510 #region Parcel Modification
@@ -601,7 +587,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
601 ResetAllLandPrimCounts(); 587 ResetAllLandPrimCounts();
602 lock (m_scene.Entities) 588 lock (m_scene.Entities)
603 { 589 {
604 foreach (EntityBase obj in m_scene.Entities.Values) 590 foreach (EntityBase obj in m_scene.Entities.Values)
605 { 591 {
606 if (obj != null) 592 if (obj != null)
607 { 593 {
@@ -647,11 +633,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
647 { 633 {
648 int totalX = end_x - start_x; 634 int totalX = end_x - start_x;
649 int totalY = end_y - start_y; 635 int totalY = end_y - start_y;
650 int y; 636 for (int y = 0; y < totalY; y++)
651 for (y = 0; y < totalY; y++)
652 { 637 {
653 int x; 638 for (int x = 0; x < totalX; x++)
654 for (x = 0; x < totalX; x++)
655 { 639 {
656 ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); 640 ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y);
657 if (tempLandObject == null) return; 641 if (tempLandObject == null) return;
@@ -690,9 +674,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
690 ILandObject result = AddLandObject(newLand); 674 ILandObject result = AddLandObject(newLand);
691 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); 675 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData);
692 result.sendLandUpdateToAvatarsOverMe(); 676 result.sendLandUpdateToAvatarsOverMe();
693
694
695 return;
696 } 677 }
697 678
698 /// <summary> 679 /// <summary>
@@ -730,7 +711,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
730 ILandObject masterLandObject = selectedLandObjects[0]; 711 ILandObject masterLandObject = selectedLandObjects[0];
731 selectedLandObjects.RemoveAt(0); 712 selectedLandObjects.RemoveAt(0);
732 713
733
734 if (selectedLandObjects.Count < 1) 714 if (selectedLandObjects.Count < 1)
735 { 715 {
736 return; 716 return;
@@ -753,12 +733,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
753 performFinalLandJoin(masterLandObject, slaveLandObject); 733 performFinalLandJoin(masterLandObject, slaveLandObject);
754 } 734 }
755 735
756
757 SetPrimsTainted(); 736 SetPrimsTainted();
758 737
759 masterLandObject.sendLandUpdateToAvatarsOverMe(); 738 masterLandObject.sendLandUpdateToAvatarsOverMe();
760
761 return;
762 } 739 }
763 740
764 #endregion 741 #endregion
@@ -777,17 +754,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
777 int byteArrayCount = 0; 754 int byteArrayCount = 0;
778 int sequenceID = 0; 755 int sequenceID = 0;
779 756
780 int y; 757 for (int y = 0; y < 64; y++)
781 for (y = 0; y < 64; y++)
782 { 758 {
783 int x; 759 for (int x = 0; x < 64; x++)
784 for (x = 0; x < 64; x++)
785 { 760 {
786 byte tempByte = 0; //This represents the byte for the current 4x4 761 byte tempByte = 0; //This represents the byte for the current 4x4
787 762
788 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); 763 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4);
789 764
790
791 if (currentParcelBlock != null) 765 if (currentParcelBlock != null)
792 { 766 {
793 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) 767 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId)
@@ -813,7 +787,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
813 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); 787 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
814 } 788 }
815 789
816
817 //Now for border control 790 //Now for border control
818 791
819 ILandObject westParcel = null; 792 ILandObject westParcel = null;
@@ -864,14 +837,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
864 { 837 {
865 //Get the land objects within the bounds 838 //Get the land objects within the bounds
866 List<ILandObject> temp = new List<ILandObject>(); 839 List<ILandObject> temp = new List<ILandObject>();
867 int x;
868 int i;
869 int inc_x = end_x - start_x; 840 int inc_x = end_x - start_x;
870 int inc_y = end_y - start_y; 841 int inc_y = end_y - start_y;
871 for (x = 0; x < inc_x; x++) 842 for (int x = 0; x < inc_x; x++)
872 { 843 {
873 int y; 844 for (int y = 0; y < inc_y; y++)
874 for (y = 0; y < inc_y; y++)
875 { 845 {
876 ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); 846 ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
877 847
@@ -892,12 +862,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
892 requestResult = LandChannel.LAND_RESULT_MULTIPLE; 862 requestResult = LandChannel.LAND_RESULT_MULTIPLE;
893 } 863 }
894 864
895 for (i = 0; i < temp.Count; i++) 865 for (int i = 0; i < temp.Count; i++)
896 { 866 {
897 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 867 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
898 } 868 }
899 869
900
901 SendParcelOverlay(remote_client); 870 SendParcelOverlay(remote_client);
902 } 871 }
903 872
@@ -921,7 +890,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
921 890
922 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 891 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
923 { 892 {
924
925 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 893 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
926 } 894 }
927 895
@@ -954,7 +922,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
954 landList[local_id].sendLandUpdateToClient(remote_client); 922 landList[local_id].sendLandUpdateToClient(remote_client);
955 } 923 }
956 } 924 }
957
958 } 925 }
959 926
960 public void handleParcelReclaim(int local_id, IClientAPI remote_client) 927 public void handleParcelReclaim(int local_id, IClientAPI remote_client)
@@ -972,7 +939,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
972 landList[local_id].sendLandUpdateToClient(remote_client); 939 landList[local_id].sendLandUpdateToClient(remote_client);
973 } 940 }
974 } 941 }
975
976 } 942 }
977 #endregion 943 #endregion
978 944
@@ -1076,7 +1042,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1076 { 1042 {
1077 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient); 1043 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient);
1078 } 1044 }
1079
1080 } 1045 }
1081 1046
1082 public void NoLandDataFromStorage() 1047 public void NoLandDataFromStorage()
@@ -1093,11 +1058,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1093 obj.setParcelObjectMaxOverride(overrideDel); 1058 obj.setParcelObjectMaxOverride(overrideDel);
1094 } 1059 }
1095 } 1060 }
1061
1096 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) 1062 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
1097 { 1063 {
1098 } 1064 }
1099 1065
1100 #region CAPS handler 1066 #region CAPS handler
1067
1101 private void OnRegisterCaps(LLUUID agentID, Caps caps) 1068 private void OnRegisterCaps(LLUUID agentID, Caps caps)
1102 { 1069 {
1103 string capsBase = "/CAPS/" + caps.CapsObjectPath; 1070 string capsBase = "/CAPS/" + caps.CapsObjectPath;
@@ -1109,7 +1076,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1109 return RemoteParcelRequest(request, path, param, agentID, caps); 1076 return RemoteParcelRequest(request, path, param, agentID, caps);
1110 })); 1077 }));
1111 } 1078 }
1112 1079
1113 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the 1080 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
1114 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. 1081 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
1115 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x 1082 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
@@ -1171,11 +1138,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1171 { 1138 {
1172 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); 1139 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
1173 } 1140 }
1174 1141
1175 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); 1142 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
1176 response.parcel_id = parcelID; 1143 response.parcel_id = parcelID;
1177 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); 1144 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
1178 1145
1179 return LLSDHelpers.SerialiseLLSDReply(response); 1146 return LLSDHelpers.SerialiseLLSDReply(response);
1180 } 1147 }
1181 1148
@@ -1191,7 +1158,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1191 uint x, y; 1158 uint x, y;
1192 Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y); 1159 Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y);
1193 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y); 1160 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
1194 1161
1195 LandData landData; 1162 LandData landData;
1196 if (regionHandle == m_scene.RegionInfo.RegionHandle) 1163 if (regionHandle == m_scene.RegionInfo.RegionHandle)
1197 landData = this.GetLandObject(x, y).landData; 1164 landData = this.GetLandObject(x, y).landData;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 305e236..6388a1c 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
116 return newLand; 116 return newLand;
117 } 117 }
118 118
119 119
120 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 120 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
121 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 121 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
122 122
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
156 } 156 }
157 } 157 }
158 #endregion 158 #endregion
159 159
160 #region Packet Request Handling 160 #region Packet Request Handling
161 161
162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)