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authorMelanie Thielker2008-08-15 13:13:39 +0000
committerMelanie Thielker2008-08-15 13:13:39 +0000
commitdfc553d0a4c25d6c1f491b228e89402c0415acda (patch)
tree63653f47cc17365ec828f2e5507b7fd75c0388be /OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
parentMinor formatting cleanup. (diff)
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Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs15
1 files changed, 12 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index ca03035..d5cb0eb 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -162,7 +162,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
162 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); 162 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
163 163
164 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 164 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
165 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 165 if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
166 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
167 else
168 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
166 fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch(); 169 fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch();
167 AddLandObject(fullSimParcel); 170 AddLandObject(fullSimParcel);
168 } 171 }
@@ -931,7 +934,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
931 { 934 {
932 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) 935 if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id]))
933 { 936 {
934 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 937 if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
938 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
939 else
940 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
935 m_scene.Broadcast(SendParcelOverlay); 941 m_scene.Broadcast(SendParcelOverlay);
936 landList[local_id].sendLandUpdateToClient(remote_client); 942 landList[local_id].sendLandUpdateToClient(remote_client);
937 } 943 }
@@ -945,7 +951,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
945 { 951 {
946 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) 952 if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
947 { 953 {
948 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 954 if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
955 landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
956 else
957 landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
949 landList[local_id].landData.ClaimDate = Util.UnixTimeSinceEpoch(); 958 landList[local_id].landData.ClaimDate = Util.UnixTimeSinceEpoch();
950 m_scene.Broadcast(SendParcelOverlay); 959 m_scene.Broadcast(SendParcelOverlay);
951 landList[local_id].sendLandUpdateToClient(remote_client); 960 landList[local_id].sendLandUpdateToClient(remote_client);