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author | Sean Dague | 2008-07-23 15:50:32 +0000 |
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committer | Sean Dague | 2008-07-23 15:50:32 +0000 |
commit | 090159defc731fca252b2b3520364712760f0f4e (patch) | |
tree | 78fe9dde5a9902d67aa6d1690cf575d778d154f2 /OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs | |
parent | Send Animation data for other avatars to new users joining the region (tested... (diff) | |
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refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs index b83de23..d519d4d 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs | |||
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
89 | return m_landManagementModule.GetLandObject(x_float, y_float); | 89 | return m_landManagementModule.GetLandObject(x_float, y_float); |
90 | } | 90 | } |
91 | ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); | 91 | ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); |
92 | obj.landData.landName = "NO LAND"; | 92 | obj.landData.Name = "NO LAND"; |
93 | return obj; | 93 | return obj; |
94 | } | 94 | } |
95 | 95 | ||
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
101 | return m_landManagementModule.GetLandObject(x, y); | 101 | return m_landManagementModule.GetLandObject(x, y); |
102 | } | 102 | } |
103 | ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); | 103 | ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); |
104 | obj.landData.landName = "NO LAND"; | 104 | obj.landData.Name = "NO LAND"; |
105 | return obj; | 105 | return obj; |
106 | } | 106 | } |
107 | 107 | ||