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author | Justin Clarke Casey | 2008-12-30 19:00:19 +0000 |
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committer | Justin Clarke Casey | 2008-12-30 19:00:19 +0000 |
commit | f0ea8eb53463fe7e228537779f3f700bc6ecb74d (patch) | |
tree | 33f1a11a0dc4817557fd0578329ee7249c058371 /OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs | |
parent | OpenUser_Main is now public. Fixes Mantis #2940. Thanks SirKimba (diff) | |
download | opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.zip opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.tar.gz opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.tar.bz2 opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.tar.xz |
* Implement saving of region settings in OAR files
* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs index 83b9250..d4a8a46 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment | |||
43 | 43 | ||
44 | protected Dictionary<string, byte[]> m_files = new Dictionary<string, byte[]>(); | 44 | protected Dictionary<string, byte[]> m_files = new Dictionary<string, byte[]>(); |
45 | 45 | ||
46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | 46 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Add a directory to the tar archive. We can only handle one path level right now! | 49 | /// Add a directory to the tar archive. We can only handle one path level right now! |