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authorJustin Clarke Casey2008-12-30 19:00:19 +0000
committerJustin Clarke Casey2008-12-30 19:00:19 +0000
commitf0ea8eb53463fe7e228537779f3f700bc6ecb74d (patch)
tree33f1a11a0dc4817557fd0578329ee7249c058371 /OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs
parentOpenUser_Main is now public. Fixes Mantis #2940. Thanks SirKimba (diff)
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* Implement saving of region settings in OAR files
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs258
1 files changed, 258 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs b/OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs
new file mode 100644
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Text;
31using System.Xml;
32using OpenMetaverse;
33using OpenSim.Framework;
34
35namespace OpenSim.Region.Environment.Modules.World.Archiver
36{
37 /// <summary>
38 /// Serialize and deserialize region settings for an archive file format.
39 /// </summary>
40 /// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
41 /// a file format rather than an object serialization.
42 /// TODO: However, we could still have used separate non-framework classes here to read and write the xml
43 /// automatically rather than laboriously doing it by hand using XmlTextReader and Writer. Should switch to this
44 /// in the future.
45 public class RegionSettingsSerializer
46 {
47 protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
48
49 /// <summary>
50 /// Deserialize region settings
51 /// </summary>
52 /// <param name="serializedSettings"></param>
53 /// <returns></returns>
54 /// <exception cref="System.Xml.XmlException"></exception>
55 public static RegionSettings Deserialize(byte[] serializedSettings)
56 {
57 return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
58 }
59
60 /// <summary>
61 /// Deserialize region settings
62 /// </summary>
63 /// <param name="serializedSettings"></param>
64 /// <returns></returns>
65 /// <exception cref="System.Xml.XmlException"></exception>
66 public static RegionSettings Deserialize(string serializedSettings)
67 {
68 RegionSettings settings = new RegionSettings();
69
70 StringReader sr = new StringReader(serializedSettings);
71 XmlTextReader xtr = new XmlTextReader(sr);
72
73 xtr.ReadStartElement("RegionSettings");
74
75 xtr.ReadStartElement("General");
76
77 while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
78 {
79 switch (xtr.Name)
80 {
81 case "AllowDamage":
82 settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
83 break;
84 case "AllowLandResell":
85 settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
86 break;
87 case "AllowLandJoinDivide":
88 settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
89 break;
90 case "BlockFly":
91 settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
92 break;
93 case "BlockLandShowInSearch":
94 settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
95 break;
96 case "BlockTerraform":
97 settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
98 break;
99 case "DisableCollisions":
100 settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
101 break;
102 case "DisablePhysics":
103 settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
104 break;
105 case "DisableScripts":
106 settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
107 break;
108 case "MaturityRating":
109 settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
110 break;
111 case "RestrictPushing":
112 settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
113 break;
114 case "AgentLimit":
115 settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
116 break;
117 case "ObjectBonus":
118 settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
119 break;
120 }
121 }
122
123 xtr.ReadEndElement();
124 xtr.ReadStartElement("GroundTextures");
125
126 while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
127 {
128 switch (xtr.Name)
129 {
130 case "Texture1":
131 settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
132 break;
133 case "Texture2":
134 settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
135 break;
136 case "Texture3":
137 settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
138 break;
139 case "Texture4":
140 settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
141 break;
142 case "ElevationLowSW":
143 settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
144 break;
145 case "ElevationLowNW":
146 settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
147 break;
148 case "ElevationLowSE":
149 settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
150 break;
151 case "ElevationLowNE":
152 settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
153 break;
154 case "ElevationHighSW":
155 settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
156 break;
157 case "ElevationHighNW":
158 settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
159 break;
160 case "ElevationHighSE":
161 settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
162 break;
163 case "ElevationHighNE":
164 settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
165 break;
166 }
167 }
168
169 xtr.ReadEndElement();
170 xtr.ReadStartElement("Terrain");
171
172 while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
173 {
174 switch (xtr.Name)
175 {
176 case "WaterHeight":
177 settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
178 break;
179 case "TerrainRaiseLimit":
180 settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
181 break;
182 case "TerrainLowerLimit":
183 settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
184 break;
185 case "UseEstateSun":
186 settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
187 break;
188 case "FixedSun":
189 settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
190 break;
191 }
192 }
193
194 xtr.Close();
195 sr.Close();
196
197 return settings;
198 }
199
200 public static string Serialize(RegionSettings settings)
201 {
202 StringWriter sw = new StringWriter();
203 XmlTextWriter xtw = new XmlTextWriter(sw);
204 xtw.Formatting = Formatting.Indented;
205 xtw.WriteStartDocument();
206
207 xtw.WriteStartElement("RegionSettings");
208
209 xtw.WriteStartElement("General");
210 xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
211 xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
212 xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
213 xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
214 xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
215 xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
216 xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
217 xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
218 xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
219 xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
220 xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
221 xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
222 xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
223 xtw.WriteEndElement();
224
225 xtw.WriteStartElement("GroundTextures");
226 xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
227 xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
228 xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
229 xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
230 xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
231 xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
232 xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
233 xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
234 xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
235 xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
236 xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
237 xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
238 xtw.WriteEndElement();
239
240 xtw.WriteStartElement("Terrain");
241 xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
242 xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
243 xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
244 xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
245 xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
246 // XXX: Need to expose interface to get sun phase information from sun module
247 // xtw.WriteStartElement("SunPhase",
248 xtw.WriteEndElement();
249
250 xtw.WriteEndElement();
251
252 xtw.Close();
253 sw.Close();
254
255 return sw.ToString();
256 }
257 }
258}