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authorJustin Clarke Casey2008-07-21 17:13:32 +0000
committerJustin Clarke Casey2008-07-21 17:13:32 +0000
commita13a4c61448380852df3fba05d2c88710c28e0a9 (patch)
tree1a35bb6bf79dba28b99065e36a82a7050203f11b /OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
parentadded support so that the packet tracker can resend packets itself as well as... (diff)
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* minor: change misleading 'all assets found' message to instead tell how many were actually located
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs14
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index ebcbcc7..2fd79b1 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -54,6 +54,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
54 /// Assets retrieved in this request 54 /// Assets retrieved in this request
55 /// </summary> 55 /// </summary>
56 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); 56 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
57
58 /// <summary>
59 /// Maintain a list of assets that could not be found. This will be passed back to the requester.
60 /// </summary>
61 protected List<LLUUID> m_notFoundAssetUuids = new List<LLUUID>();
57 62
58 /// <summary> 63 /// <summary>
59 /// Record the number of asset replies required so we know when we've finished 64 /// Record the number of asset replies required so we know when we've finished
@@ -77,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
77 { 82 {
78 // We can stop here if there are no assets to fetch 83 // We can stop here if there are no assets to fetch
79 if (m_repliesRequired == 0) 84 if (m_repliesRequired == 0)
80 m_assetsRequestCallback(m_assets); 85 m_assetsRequestCallback(m_assets, m_notFoundAssetUuids);
81 86
82 foreach (LLUUID uuid in m_uuids) 87 foreach (LLUUID uuid in m_uuids)
83 { 88 {
@@ -92,7 +97,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
92 /// <param name="asset"></param> 97 /// <param name="asset"></param>
93 public void AssetRequestCallback(LLUUID assetID, AssetBase asset) 98 public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
94 { 99 {
95 m_assets[assetID] = asset; 100 if (asset != null)
101 m_assets[assetID] = asset;
102 else
103 m_notFoundAssetUuids.Add(assetID);
96 104
97 if (m_assets.Count == m_repliesRequired) 105 if (m_assets.Count == m_repliesRequired)
98 { 106 {
@@ -108,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
108 /// </summary> 116 /// </summary>
109 protected void PerformAssetsRequestCallback() 117 protected void PerformAssetsRequestCallback()
110 { 118 {
111 m_assetsRequestCallback(m_assets); 119 m_assetsRequestCallback(m_assets, m_notFoundAssetUuids);
112 } 120 }
113 } 121 }
114} 122}