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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index 6ffbcbb..2164f7e 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -43,12 +43,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
43 class AssetsRequest 43 class AssetsRequest
44 { 44 {
45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 /// <summary> 47 /// <summary>
48 /// uuids to request 48 /// uuids to request
49 /// </summary> 49 /// </summary>
50 protected ICollection<LLUUID> m_uuids; 50 protected ICollection<LLUUID> m_uuids;
51 51
52 /// <summary> 52 /// <summary>
53 /// Callback used when all the assets requested have been received. 53 /// Callback used when all the assets requested have been received.
54 /// </summary> 54 /// </summary>
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
58 /// Assets retrieved in this request 58 /// Assets retrieved in this request
59 /// </summary> 59 /// </summary>
60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); 60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
61 61
62 /// <summary> 62 /// <summary>
63 /// Maintain a list of assets that could not be found. This will be passed back to the requester. 63 /// Maintain a list of assets that could not be found. This will be passed back to the requester.
64 /// </summary> 64 /// </summary>
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
81 m_assetCache = assetCache; 81 m_assetCache = assetCache;
82 m_repliesRequired = uuids.Count; 82 m_repliesRequired = uuids.Count;
83 } 83 }
84 84
85 protected internal void Execute() 85 protected internal void Execute()
86 { 86 {
87 // We can stop here if there are no assets to fetch 87 // We can stop here if there are no assets to fetch
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
105 m_assets[assetID] = asset; 105 m_assets[assetID] = asset;
106 else 106 else
107 m_notFoundAssetUuids.Add(assetID); 107 m_notFoundAssetUuids.Add(assetID);
108 108
109 //m_log.DebugFormat( 109 //m_log.DebugFormat(
110 // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); 110 // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count);
111 111