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authorMelanie Thielker2008-08-16 02:00:36 +0000
committerMelanie Thielker2008-08-16 02:00:36 +0000
commit328ab79b783d4beaa5f954918e3b306950153c1a (patch)
treee2bf03b6cc7c6514a9c83968a716648394602e14 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
parentPerils of copypaste. Missing references. (diff)
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Refactor a lot of direct calls to OGS1 to use the cached version instead.
Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index e6597c3..1340f8b 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -29,6 +29,7 @@ using OpenSim.Framework;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30using OpenSim.Region.Environment.Modules.World.Serialiser; 30using OpenSim.Region.Environment.Modules.World.Serialiser;
31using OpenSim.Region.Environment.Modules.World.Terrain; 31using OpenSim.Region.Environment.Modules.World.Terrain;
32using OpenSim.Framework.Communications.Cache;
32using System; 33using System;
33using Axiom.Math; 34using Axiom.Math;
34using System.Collections.Generic; 35using System.Collections.Generic;
@@ -187,7 +188,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
187 { 188 {
188 if (!m_validUserUuids.ContainsKey(uuid)) 189 if (!m_validUserUuids.ContainsKey(uuid))
189 { 190 {
190 if (m_scene.CommsManager.UserService.GetUserProfile(uuid) != null) 191 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid);
192 if (profile != null && profile.UserProfile != null)
191 m_validUserUuids.Add(uuid, true); 193 m_validUserUuids.Add(uuid, true);
192 else 194 else
193 m_validUserUuids.Add(uuid, false); 195 m_validUserUuids.Add(uuid, false);