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authorJustin Clarke Casey2008-12-30 19:00:19 +0000
committerJustin Clarke Casey2008-12-30 19:00:19 +0000
commitf0ea8eb53463fe7e228537779f3f700bc6ecb74d (patch)
tree33f1a11a0dc4817557fd0578329ee7249c058371 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
parentOpenUser_Main is now public. Fixes Mantis #2940. Thanks SirKimba (diff)
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* Implement saving of region settings in OAR files
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index b2e006a..4151c88 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -59,6 +59,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </summary> 60 /// </summary>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public static readonly string TERRAINS_PATH = "terrains/";
62
63 /// <summary>
64 /// Path for region settings.
65 /// </summary>
66 public static readonly string SETTINGS_PATH = "settings/";
62 67
63 /// <summary> 68 /// <summary>
64 /// The character the separates the uuid from extension information in an archived asset filename 69 /// The character the separates the uuid from extension information in an archived asset filename