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author | Jeff Ames | 2008-02-15 00:43:20 +0000 |
---|---|---|
committer | Jeff Ames | 2008-02-15 00:43:20 +0000 |
commit | b13836db57f53191b20a60247a59b25888381bea (patch) | |
tree | d3074fd29be0adf822d761b2f2514de0d536c138 /OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | |
parent | attempt to make our logging at least fail gracefully, we'll see if this helps (diff) | |
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Update svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/TreePopulatorModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | 490 |
1 files changed, 245 insertions, 245 deletions
diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs index 9c556c1..725ce0d 100644 --- a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | |||
@@ -1,246 +1,246 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
36 | using OpenSim.Region.Environment.Scenes; | 36 | using OpenSim.Region.Environment.Scenes; |
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Modules | 38 | namespace OpenSim.Region.Environment.Modules |
39 | { | 39 | { |
40 | /// <summary> | 40 | /// <summary> |
41 | /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. | 41 | /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. |
42 | /// </summary> | 42 | /// </summary> |
43 | public class TreePopulatorModule : IRegionModule | 43 | public class TreePopulatorModule : IRegionModule |
44 | { | 44 | { |
45 | private Scene m_scene; | 45 | private Scene m_scene; |
46 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | private List<LLUUID> m_trees; | 48 | private List<LLUUID> m_trees; |
49 | 49 | ||
50 | public double m_tree_density = 50.0; // Aim for this many per region | 50 | public double m_tree_density = 50.0; // Aim for this many per region |
51 | public double m_tree_updates = 1000.0; // MS between updates | 51 | public double m_tree_updates = 1000.0; // MS between updates |
52 | 52 | ||
53 | public void Initialise(Scene scene, IConfigSource config) | 53 | public void Initialise(Scene scene, IConfigSource config) |
54 | { | 54 | { |
55 | try | 55 | try |
56 | { | 56 | { |
57 | m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); | 57 | m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); |
58 | } | 58 | } |
59 | catch (Exception) | 59 | catch (Exception) |
60 | { } | 60 | { } |
61 | 61 | ||
62 | m_trees = new List<LLUUID>(); | 62 | m_trees = new List<LLUUID>(); |
63 | m_scene = scene; | 63 | m_scene = scene; |
64 | 64 | ||
65 | m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); | 65 | m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); |
66 | 66 | ||
67 | System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates); | 67 | System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates); |
68 | CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed); | 68 | CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed); |
69 | CalculateTrees.Start(); | 69 | CalculateTrees.Start(); |
70 | m_log.Debug("[TREES]: Initialised tree module"); | 70 | m_log.Debug("[TREES]: Initialised tree module"); |
71 | } | 71 | } |
72 | 72 | ||
73 | void EventManager_OnPluginConsole(string[] args) | 73 | void EventManager_OnPluginConsole(string[] args) |
74 | { | 74 | { |
75 | if (args[0] == "tree") | 75 | if (args[0] == "tree") |
76 | { | 76 | { |
77 | m_log.Debug("[TREES]: New tree planting"); | 77 | m_log.Debug("[TREES]: New tree planting"); |
78 | CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); | 78 | CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); |
79 | } | 79 | } |
80 | } | 80 | } |
81 | 81 | ||
82 | void growTrees() | 82 | void growTrees() |
83 | { | 83 | { |
84 | foreach (LLUUID tree in m_trees) | 84 | foreach (LLUUID tree in m_trees) |
85 | { | 85 | { |
86 | if (m_scene.Entities.ContainsKey(tree)) | 86 | if (m_scene.Entities.ContainsKey(tree)) |
87 | { | 87 | { |
88 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | 88 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; |
89 | 89 | ||
90 | // 100 seconds to grow 1m | 90 | // 100 seconds to grow 1m |
91 | s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); | 91 | s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); |
92 | s_tree.SendFullUpdateToAllClients(); | 92 | s_tree.SendFullUpdateToAllClients(); |
93 | //s_tree.ScheduleTerseUpdate(); | 93 | //s_tree.ScheduleTerseUpdate(); |
94 | } | 94 | } |
95 | else | 95 | else |
96 | { | 96 | { |
97 | m_trees.Remove(tree); | 97 | m_trees.Remove(tree); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | void seedTrees() | 102 | void seedTrees() |
103 | { | 103 | { |
104 | foreach (LLUUID tree in m_trees) | 104 | foreach (LLUUID tree in m_trees) |
105 | { | 105 | { |
106 | if (m_scene.Entities.ContainsKey(tree)) | 106 | if (m_scene.Entities.ContainsKey(tree)) |
107 | { | 107 | { |
108 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | 108 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; |
109 | 109 | ||
110 | if (s_tree.Scale.X > 0.5) | 110 | if (s_tree.Scale.X > 0.5) |
111 | { | 111 | { |
112 | if (Util.RandomClass.NextDouble() > 0.75) | 112 | if (Util.RandomClass.NextDouble() > 0.75) |
113 | { | 113 | { |
114 | SpawnChild(s_tree); | 114 | SpawnChild(s_tree); |
115 | } | 115 | } |
116 | } | 116 | } |
117 | 117 | ||
118 | } | 118 | } |
119 | else | 119 | else |
120 | { | 120 | { |
121 | m_trees.Remove(tree); | 121 | m_trees.Remove(tree); |
122 | } | 122 | } |
123 | } | 123 | } |
124 | } | 124 | } |
125 | 125 | ||
126 | void killTrees() | 126 | void killTrees() |
127 | { | 127 | { |
128 | foreach (LLUUID tree in m_trees) | 128 | foreach (LLUUID tree in m_trees) |
129 | { | 129 | { |
130 | double killLikelyhood = 0.0; | 130 | double killLikelyhood = 0.0; |
131 | 131 | ||
132 | if (m_scene.Entities.ContainsKey(tree)) | 132 | if (m_scene.Entities.ContainsKey(tree)) |
133 | { | 133 | { |
134 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | 134 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; |
135 | double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + | 135 | double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + |
136 | Math.Pow(selectedTree.Scale.Y, 2) + | 136 | Math.Pow(selectedTree.Scale.Y, 2) + |
137 | Math.Pow(selectedTree.Scale.Z, 2)); | 137 | Math.Pow(selectedTree.Scale.Z, 2)); |
138 | 138 | ||
139 | foreach (LLUUID picktree in m_trees) | 139 | foreach (LLUUID picktree in m_trees) |
140 | { | 140 | { |
141 | if (picktree != tree) | 141 | if (picktree != tree) |
142 | { | 142 | { |
143 | SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; | 143 | SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; |
144 | 144 | ||
145 | double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + | 145 | double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + |
146 | Math.Pow(pickedTree.Scale.Y, 2) + | 146 | Math.Pow(pickedTree.Scale.Y, 2) + |
147 | Math.Pow(pickedTree.Scale.Z, 2)); | 147 | Math.Pow(pickedTree.Scale.Z, 2)); |
148 | 148 | ||
149 | double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + | 149 | double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + |
150 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + | 150 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + |
151 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); | 151 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); |
152 | 152 | ||
153 | killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; | 153 | killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; |
154 | } | 154 | } |
155 | } | 155 | } |
156 | 156 | ||
157 | if (Util.RandomClass.NextDouble() < killLikelyhood) | 157 | if (Util.RandomClass.NextDouble() < killLikelyhood) |
158 | { | 158 | { |
159 | m_scene.RemoveEntity(selectedTree.ParentGroup); | 159 | m_scene.RemoveEntity(selectedTree.ParentGroup); |
160 | m_trees.Remove(selectedTree.ParentGroup.UUID); | 160 | m_trees.Remove(selectedTree.ParentGroup.UUID); |
161 | 161 | ||
162 | m_scene.ForEachClient(delegate(IClientAPI controller) | 162 | m_scene.ForEachClient(delegate(IClientAPI controller) |
163 | { | 163 | { |
164 | controller.SendKillObject(m_scene.RegionInfo.RegionHandle, | 164 | controller.SendKillObject(m_scene.RegionInfo.RegionHandle, |
165 | selectedTree.LocalID); | 165 | selectedTree.LocalID); |
166 | }); | 166 | }); |
167 | 167 | ||
168 | break; | 168 | break; |
169 | } | 169 | } |
170 | else | 170 | else |
171 | { | 171 | { |
172 | selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0); | 172 | selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | else | 175 | else |
176 | { | 176 | { |
177 | m_trees.Remove(tree); | 177 | m_trees.Remove(tree); |
178 | } | 178 | } |
179 | } | 179 | } |
180 | } | 180 | } |
181 | 181 | ||
182 | private void SpawnChild(SceneObjectPart s_tree) | 182 | private void SpawnChild(SceneObjectPart s_tree) |
183 | { | 183 | { |
184 | LLVector3 position = new LLVector3(); | 184 | LLVector3 position = new LLVector3(); |
185 | 185 | ||
186 | position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); | 186 | position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); |
187 | if (position.X > 255) | 187 | if (position.X > 255) |
188 | position.X = 255; | 188 | position.X = 255; |
189 | if (position.X < 0) | 189 | if (position.X < 0) |
190 | position.X = 0; | 190 | position.X = 0; |
191 | position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); | 191 | position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); |
192 | if (position.Y > 255) | 192 | if (position.Y > 255) |
193 | position.Y = 255; | 193 | position.Y = 255; |
194 | if (position.Y < 0) | 194 | if (position.Y < 0) |
195 | position.Y = 0; | 195 | position.Y = 0; |
196 | 196 | ||
197 | double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | 197 | double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); |
198 | double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | 198 | double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); |
199 | 199 | ||
200 | position.X += (float)randX; | 200 | position.X += (float)randX; |
201 | position.Y += (float)randY; | 201 | position.Y += (float)randY; |
202 | 202 | ||
203 | CreateTree(position); | 203 | CreateTree(position); |
204 | } | 204 | } |
205 | 205 | ||
206 | private void CreateTree(LLVector3 position) | 206 | private void CreateTree(LLVector3 position) |
207 | { | 207 | { |
208 | position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); | 208 | position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); |
209 | 209 | ||
210 | SceneObjectGroup tree = | 210 | SceneObjectGroup tree = |
211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), | 211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), |
212 | LLQuaternion.Identity, | 212 | LLQuaternion.Identity, |
213 | position, | 213 | position, |
214 | Tree.Cypress1, | 214 | Tree.Cypress1, |
215 | false); | 215 | false); |
216 | 216 | ||
217 | m_trees.Add(tree.UUID); | 217 | m_trees.Add(tree.UUID); |
218 | tree.SendGroupFullUpdate(); | 218 | tree.SendGroupFullUpdate(); |
219 | } | 219 | } |
220 | 220 | ||
221 | void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | 221 | void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e) |
222 | { | 222 | { |
223 | growTrees(); | 223 | growTrees(); |
224 | seedTrees(); | 224 | seedTrees(); |
225 | killTrees(); | 225 | killTrees(); |
226 | } | 226 | } |
227 | 227 | ||
228 | public void PostInitialise() | 228 | public void PostInitialise() |
229 | { | 229 | { |
230 | } | 230 | } |
231 | 231 | ||
232 | public void Close() | 232 | public void Close() |
233 | { | 233 | { |
234 | } | 234 | } |
235 | 235 | ||
236 | public string Name | 236 | public string Name |
237 | { | 237 | { |
238 | get { return "TreePopulatorModule"; } | 238 | get { return "TreePopulatorModule"; } |
239 | } | 239 | } |
240 | 240 | ||
241 | public bool IsSharedModule | 241 | public bool IsSharedModule |
242 | { | 242 | { |
243 | get { return false; } | 243 | get { return false; } |
244 | } | 244 | } |
245 | } | 245 | } |
246 | } \ No newline at end of file | 246 | } \ No newline at end of file |