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authorJeff Ames2008-01-03 13:44:52 +0000
committerJeff Ames2008-01-03 13:44:52 +0000
commit119f9b0d8027324b3991fec302ea6c6210b8df46 (patch)
tree46575f880167e2082b4acc53c4501723b7afba22 /OpenSim/Region/Environment/Modules/TextureSender.cs
parent* Some work on TextureDownloadModule (diff)
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Diffstat (limited to 'OpenSim/Region/Environment/Modules/TextureSender.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureSender.cs270
1 files changed, 135 insertions, 135 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureSender.cs b/OpenSim/Region/Environment/Modules/TextureSender.cs
index aba0126..c8807f7 100644
--- a/OpenSim/Region/Environment/Modules/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/TextureSender.cs
@@ -1,136 +1,136 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3using libsecondlife.Packets; 3using libsecondlife.Packets;
4using OpenSim.Framework; 4using OpenSim.Framework;
5using OpenSim.Framework.Console; 5using OpenSim.Framework.Console;
6 6
7namespace OpenSim.Region.Environment.Modules 7namespace OpenSim.Region.Environment.Modules
8{ 8{
9 public class TextureSender 9 public class TextureSender
10 { 10 {
11 public int counter = 0; 11 public int counter = 0;
12 private AssetBase m_asset; 12 private AssetBase m_asset;
13 public long DataPointer = 0; 13 public long DataPointer = 0;
14 public int NumPackets = 0; 14 public int NumPackets = 0;
15 public int PacketCounter = 0; 15 public int PacketCounter = 0;
16 public bool Cancel = false; 16 public bool Cancel = false;
17 public bool ImageLoaded = false; 17 public bool ImageLoaded = false;
18 18
19 public bool Sending = false; 19 public bool Sending = false;
20 20
21 public IClientAPI RequestUser; 21 public IClientAPI RequestUser;
22 public LLUUID RequestedAssetID; 22 public LLUUID RequestedAssetID;
23 public int RequestedDiscardLevel = -1; 23 public int RequestedDiscardLevel = -1;
24 public uint StartPacketNumber = 0; 24 public uint StartPacketNumber = 0;
25 25
26 // private int m_sentDiscardLevel = -1; 26 // private int m_sentDiscardLevel = -1;
27 27
28 public TextureSender(IClientAPI client, LLUUID textureID, int discardLevel, uint packetNumber) 28 public TextureSender(IClientAPI client, LLUUID textureID, int discardLevel, uint packetNumber)
29 { 29 {
30 RequestUser = client; 30 RequestUser = client;
31 RequestedAssetID = textureID; 31 RequestedAssetID = textureID;
32 RequestedDiscardLevel = discardLevel; 32 RequestedDiscardLevel = discardLevel;
33 StartPacketNumber = packetNumber; 33 StartPacketNumber = packetNumber;
34 } 34 }
35 35
36 public void TextureReceived(AssetBase asset) 36 public void TextureReceived(AssetBase asset)
37 { 37 {
38 m_asset = asset; 38 m_asset = asset;
39 NumPackets = CalculateNumPackets(asset.Data.Length); 39 NumPackets = CalculateNumPackets(asset.Data.Length);
40 PacketCounter = (int) StartPacketNumber; 40 PacketCounter = (int) StartPacketNumber;
41 ImageLoaded = true; 41 ImageLoaded = true;
42 } 42 }
43 43
44 public void UpdateRequest(int discardLevel, uint packetNumber) 44 public void UpdateRequest(int discardLevel, uint packetNumber)
45 { 45 {
46 RequestedDiscardLevel = discardLevel; 46 RequestedDiscardLevel = discardLevel;
47 StartPacketNumber = packetNumber; 47 StartPacketNumber = packetNumber;
48 PacketCounter = (int) StartPacketNumber; 48 PacketCounter = (int) StartPacketNumber;
49 } 49 }
50 50
51 public bool SendTexturePacket() 51 public bool SendTexturePacket()
52 { 52 {
53 SendPacket(); 53 SendPacket();
54 counter++; 54 counter++;
55 if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || 55 if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
56 ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets/(RequestedDiscardLevel + 1))))) 56 ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets/(RequestedDiscardLevel + 1)))))
57 { 57 {
58 return true; 58 return true;
59 } 59 }
60 return false; 60 return false;
61 } 61 }
62 62
63 private void SendPacket() 63 private void SendPacket()
64 { 64 {
65 if (PacketCounter <= NumPackets) 65 if (PacketCounter <= NumPackets)
66 { 66 {
67 if (PacketCounter == 0) 67 if (PacketCounter == 0)
68 { 68 {
69 if (NumPackets == 0) 69 if (NumPackets == 0)
70 { 70 {
71 ImageDataPacket im = new ImageDataPacket(); 71 ImageDataPacket im = new ImageDataPacket();
72 im.Header.Reliable = false; 72 im.Header.Reliable = false;
73 im.ImageID.Packets = 1; 73 im.ImageID.Packets = 1;
74 im.ImageID.ID = m_asset.FullID; 74 im.ImageID.ID = m_asset.FullID;
75 im.ImageID.Size = (uint) m_asset.Data.Length; 75 im.ImageID.Size = (uint) m_asset.Data.Length;
76 im.ImageData.Data = m_asset.Data; 76 im.ImageData.Data = m_asset.Data;
77 im.ImageID.Codec = 2; 77 im.ImageID.Codec = 2;
78 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); 78 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
79 PacketCounter++; 79 PacketCounter++;
80 } 80 }
81 else 81 else
82 { 82 {
83 ImageDataPacket im = new ImageDataPacket(); 83 ImageDataPacket im = new ImageDataPacket();
84 im.Header.Reliable = false; 84 im.Header.Reliable = false;
85 im.ImageID.Packets = (ushort) (NumPackets); 85 im.ImageID.Packets = (ushort) (NumPackets);
86 im.ImageID.ID = m_asset.FullID; 86 im.ImageID.ID = m_asset.FullID;
87 im.ImageID.Size = (uint) m_asset.Data.Length; 87 im.ImageID.Size = (uint) m_asset.Data.Length;
88 im.ImageData.Data = new byte[600]; 88 im.ImageData.Data = new byte[600];
89 Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600); 89 Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
90 im.ImageID.Codec = 2; 90 im.ImageID.Codec = 2;
91 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); 91 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
92 PacketCounter++; 92 PacketCounter++;
93 } 93 }
94 } 94 }
95 else 95 else
96 { 96 {
97 ImagePacketPacket im = new ImagePacketPacket(); 97 ImagePacketPacket im = new ImagePacketPacket();
98 im.Header.Reliable = false; 98 im.Header.Reliable = false;
99 im.ImageID.Packet = (ushort) (PacketCounter); 99 im.ImageID.Packet = (ushort) (PacketCounter);
100 im.ImageID.ID = m_asset.FullID; 100 im.ImageID.ID = m_asset.FullID;
101 int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1)); 101 int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1));
102 if (size > 1000) size = 1000; 102 if (size > 1000) size = 1000;
103 im.ImageData.Data = new byte[size]; 103 im.ImageData.Data = new byte[size];
104 try 104 try
105 { 105 {
106 Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size); 106 Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size);
107 } 107 }
108 catch (ArgumentOutOfRangeException) 108 catch (ArgumentOutOfRangeException)
109 { 109 {
110 MainLog.Instance.Error("TEXTURE", 110 MainLog.Instance.Error("TEXTURE",
111 "Unable to separate texture into multiple packets: Array bounds failure on asset:" + 111 "Unable to separate texture into multiple packets: Array bounds failure on asset:" +
112 m_asset.FullID.ToString() ); 112 m_asset.FullID.ToString() );
113 return; 113 return;
114 } 114 }
115 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); 115 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
116 PacketCounter++; 116 PacketCounter++;
117 } 117 }
118 } 118 }
119 } 119 }
120 120
121 private int CalculateNumPackets(int length) 121 private int CalculateNumPackets(int length)
122 { 122 {
123 int numPackets = 0; 123 int numPackets = 0;
124 124
125 if (length > 600) 125 if (length > 600)
126 { 126 {
127 //over 600 bytes so split up file 127 //over 600 bytes so split up file
128 int restData = (length - 600); 128 int restData = (length - 600);
129 int restPackets = ((restData + 999)/1000); 129 int restPackets = ((restData + 999)/1000);
130 numPackets = restPackets; 130 numPackets = restPackets;
131 } 131 }
132 132
133 return numPackets; 133 return numPackets;
134 } 134 }
135 } 135 }
136} \ No newline at end of file 136} \ No newline at end of file