diff options
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/TextureDownloadModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 5ba5941..98057f9 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules | |||
128 | AssetRequest request = new AssetRequest(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber); | 128 | AssetRequest request = new AssetRequest(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber); |
129 | ClientRequests[client.AgentId].Add(e.RequestedAssetID, request); | 129 | ClientRequests[client.AgentId].Add(e.RequestedAssetID, request); |
130 | } | 130 | } |
131 | m_scene.commsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback); | 131 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback); |
132 | } | 132 | } |
133 | } | 133 | } |
134 | 134 | ||