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authorSean Dague2007-10-05 15:45:45 +0000
committerSean Dague2007-10-05 15:45:45 +0000
commitc3d8f1f4253f72484100394940e62f2912cbc4ff (patch)
tree8a9f237ed3c1140b4059ec121e0d4ede82eae416 /OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
parent* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of... (diff)
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getting all our line endings consistant again
Diffstat (limited to 'OpenSim/Region/Environment/Modules/TextureDownloadModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index f107d77..38c7d9b 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -1,8 +1,8 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Framework.Interfaces; 2using OpenSim.Framework.Interfaces;
3using OpenSim.Region.Environment.Interfaces; 3using OpenSim.Region.Environment.Interfaces;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6namespace OpenSim.Region.Environment.Modules 6namespace OpenSim.Region.Environment.Modules
7{ 7{
8 public class TextureDownloadModule : IRegionModule 8 public class TextureDownloadModule : IRegionModule
@@ -10,7 +10,7 @@ namespace OpenSim.Region.Environment.Modules
10 private Scene m_scene; 10 private Scene m_scene;
11 11
12 public TextureDownloadModule() 12 public TextureDownloadModule()
13 { 13 {
14 } 14 }
15 15
16 public void Initialise(Scene scene) 16 public void Initialise(Scene scene)
@@ -20,7 +20,7 @@ namespace OpenSim.Region.Environment.Modules
20 } 20 }
21 21
22 public void PostInitialise() 22 public void PostInitialise()
23 { 23 {
24 } 24 }
25 25
26 public void CloseDown() 26 public void CloseDown()
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules
42 } 42 }
43 43
44 public void TextureAssetCallback(LLUUID texture, byte[] data) 44 public void TextureAssetCallback(LLUUID texture, byte[] data)
45 { 45 {
46 } 46 }
47 } 47 }
48} \ No newline at end of file 48} \ No newline at end of file