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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |
parent | Remove a couple compiler warnings. (diff) | |
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/TextureDownloadModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index ecf44a6..c773f9e 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Environment.Modules | |||
75 | m_thread.Name = "ProcessTextureSenderThread"; | 75 | m_thread.Name = "ProcessTextureSenderThread"; |
76 | m_thread.IsBackground = true; | 76 | m_thread.IsBackground = true; |
77 | m_thread.Start(); | 77 | m_thread.Start(); |
78 | OpenSim.Framework.ThreadTracker.Add(m_thread); | ||
78 | } | 79 | } |
79 | 80 | ||
80 | if (!m_scenes.Contains(scene)) | 81 | if (!m_scenes.Contains(scene)) |