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authorAdam Frisby2008-03-06 23:14:24 +0000
committerAdam Frisby2008-03-06 23:14:24 +0000
commitc9eb051936ee8e3a6885c8e4614a7d381cb34314 (patch)
tree20ffb02819a75b292495bf8b50895b382814418b /OpenSim/Region/Environment/Modules/Terrain
parent* Disabled ancient TerrainEngine. (diff)
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* Fix for exception in landmanager crash.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 7ab1e2b..ed3d28a 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -269,8 +269,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain
269 m_tainted = false; 269 m_tainted = false;
270 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 270 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
271 m_scene.SaveTerrain(); 271 m_scene.SaveTerrain();
272
273 //m_scene.CreateTerrainTexture(true);
274 } 272 }
275 } 273 }
276 274