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authorAdam Frisby2008-02-26 14:51:13 +0000
committerAdam Frisby2008-02-26 14:51:13 +0000
commiteae7be1e36733580f67da742403147701f8a8d08 (patch)
tree4d47b6673fe246b96f8f34bb3a4e74ef2649a35f /OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
parent* Another slight tweak to the Voice Chat engine - crash caused by switching t... (diff)
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* Reimplementing Terrain as Region Modules
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 1b765eb..4f8b377 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -39,6 +39,16 @@ using libsecondlife;
39 39
40namespace OpenSim.Region.Environment.Modules.Terrain 40namespace OpenSim.Region.Environment.Modules.Terrain
41{ 41{
42 public interface ITerrainPaintableEffect
43 {
44 void PaintEffect(ITerrainChannel map, double x, double y, double strength);
45 }
46
47 public interface ITerrainFloodEffect
48 {
49 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
50 }
51
42 /// <summary> 52 /// <summary>
43 /// A new version of the old Channel class, simplified 53 /// A new version of the old Channel class, simplified
44 /// </summary> 54 /// </summary>