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author | Adam Frisby | 2008-04-11 03:33:51 +0000 |
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committer | Adam Frisby | 2008-04-11 03:33:51 +0000 |
commit | f100fc1b94501f5b0b0ede678838fc9783613369 (patch) | |
tree | 5ec2bd760bd4c97f3f45f79eebb2cc075b9702f6 /OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs | |
parent | add user profile mapping for nhibernate (diff) | |
download | opensim-SC_OLD-f100fc1b94501f5b0b0ede678838fc9783613369.zip opensim-SC_OLD-f100fc1b94501f5b0b0ede678838fc9783613369.tar.gz opensim-SC_OLD-f100fc1b94501f5b0b0ede678838fc9783613369.tar.bz2 opensim-SC_OLD-f100fc1b94501f5b0b0ede678838fc9783613369.tar.xz |
* Updated MapImageModule to support primitives showing on the world map image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs index c4334e0..c791ac3 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs | |||
@@ -58,6 +58,47 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
58 | return imageData; | 58 | return imageData; |
59 | } | 59 | } |
60 | 60 | ||
61 | private void ShadeBuildings(ref Bitmap map) | ||
62 | { | ||
63 | lock (map) | ||
64 | { | ||
65 | lock (m_scene.Entities) | ||
66 | { | ||
67 | foreach (EntityBase entity in m_scene.Entities.Values) | ||
68 | { | ||
69 | if (entity is SceneObjectGroup) | ||
70 | { | ||
71 | SceneObjectGroup sog = (SceneObjectGroup)entity; | ||
72 | |||
73 | foreach (SceneObjectPart primitive in sog.Children.Values) | ||
74 | { | ||
75 | int x, y, w, h, dx, dy; | ||
76 | x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); | ||
77 | y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); | ||
78 | w = (int)primitive.Scale.X; | ||
79 | h = (int)primitive.Scale.Y; | ||
80 | |||
81 | for (dx = x; dx < x + w; dx++) | ||
82 | { | ||
83 | for (dy = y; dy < y + h; dy++) | ||
84 | { | ||
85 | if (x < 0 || y < 0) | ||
86 | continue; | ||
87 | if (x >= map.Width || y >= map.Height) | ||
88 | continue; | ||
89 | |||
90 | map.SetPixel(dx, dy, Color.DarkGray); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | |||
95 | } | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
61 | private Bitmap TerrainToBitmap(string gradientmap) | 102 | private Bitmap TerrainToBitmap(string gradientmap) |
62 | { | 103 | { |
63 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 104 | Bitmap gradientmapLd = new Bitmap(gradientmap); |
@@ -84,8 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
84 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); | 125 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); |
85 | } | 126 | } |
86 | } | 127 | } |
128 | ShadeBuildings(ref bmp); | ||
129 | return bmp; | ||
87 | } | 130 | } |
88 | return bmp; | ||
89 | } | 131 | } |
90 | 132 | ||
91 | 133 | ||