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authorAdam Frisby2008-02-26 14:51:13 +0000
committerAdam Frisby2008-02-26 14:51:13 +0000
commiteae7be1e36733580f67da742403147701f8a8d08 (patch)
tree4d47b6673fe246b96f8f34bb3a4e74ef2649a35f /OpenSim/Region/Environment/Modules/Terrain/FloodBrushes
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* Reimplementing Terrain as Region Modules
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/FloodBrushes')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
new file mode 100644
index 0000000..ce83a4c
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
@@ -0,0 +1,30 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Modules.Terrain;
5using OpenSim.Region.Environment.Interfaces;
6
7namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
8{
9 class RaiseArea : ITerrainFloodEffect
10 {
11 #region ITerrainFloodEffect Members
12
13 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
14 {
15 int x, y;
16 for (x = 0; x < map.Width; x++)
17 {
18 for (y = 0; y < map.Height; y++)
19 {
20 if (fillArea[x, y] == true)
21 {
22 map[x, y] += strength;
23 }
24 }
25 }
26 }
27
28 #endregion
29 }
30}