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author | Adam Frisby | 2008-04-30 21:16:36 +0000 |
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committer | Adam Frisby | 2008-04-30 21:16:36 +0000 |
commit | f5c312bc3c2567449c7268a54a08a54119f58d53 (patch) | |
tree | 424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs | |
parent | * Adds the AuthbuyerID field to sqlite and makes use of it. (diff) | |
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs deleted file mode 100644 index b05c1cd..0000000 --- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs +++ /dev/null | |||
@@ -1,172 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Drawing; | ||
30 | using System.Drawing.Imaging; | ||
31 | using OpenSim.Region.Environment.Interfaces; | ||
32 | |||
33 | namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// A virtual class designed to have methods overloaded, | ||
37 | /// this class provides an interface for a generic image | ||
38 | /// saving and loading mechanism, but does not specify the | ||
39 | /// format. It should not be insubstantiated directly. | ||
40 | /// </summary> | ||
41 | public class GenericSystemDrawing : ITerrainLoader | ||
42 | { | ||
43 | #region ITerrainLoader Members | ||
44 | |||
45 | public string FileExtension | ||
46 | { | ||
47 | get { return ".gsd"; } | ||
48 | } | ||
49 | |||
50 | /// <summary> | ||
51 | /// Loads a file from a specified filename on the disk, | ||
52 | /// parses the image using the System.Drawing parsers | ||
53 | /// then returns a terrain channel. Values are | ||
54 | /// returned based on HSL brightness between 0m and 128m | ||
55 | /// </summary> | ||
56 | /// <param name="filename">The target image to load</param> | ||
57 | /// <returns>A terrain channel generated from the image.</returns> | ||
58 | public virtual ITerrainChannel LoadFile(string filename) | ||
59 | { | ||
60 | Bitmap file = new Bitmap(filename); | ||
61 | |||
62 | ITerrainChannel retval = new TerrainChannel(file.Width, file.Height); | ||
63 | |||
64 | int x, y; | ||
65 | for (x = 0; x < file.Width; x++) | ||
66 | { | ||
67 | for (y = 0; y < file.Height; y++) | ||
68 | { | ||
69 | retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128; | ||
70 | } | ||
71 | } | ||
72 | |||
73 | return retval; | ||
74 | } | ||
75 | |||
76 | public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) | ||
77 | { | ||
78 | throw new NotImplementedException(); | ||
79 | } | ||
80 | |||
81 | /// <summary> | ||
82 | /// Exports a file to a image on the disk using a System.Drawing exporter. | ||
83 | /// </summary> | ||
84 | /// <param name="filename">The target filename</param> | ||
85 | /// <param name="map">The terrain channel being saved</param> | ||
86 | public virtual void SaveFile(string filename, ITerrainChannel map) | ||
87 | { | ||
88 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | ||
89 | |||
90 | colours.Save(filename, ImageFormat.Png); | ||
91 | } | ||
92 | |||
93 | #endregion | ||
94 | |||
95 | public override string ToString() | ||
96 | { | ||
97 | return "SYS.DRAWING"; | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Protected method, generates a grayscale bitmap | ||
102 | /// image from a specified terrain channel. | ||
103 | /// </summary> | ||
104 | /// <param name="map">The terrain channel to export to bitmap</param> | ||
105 | /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> | ||
106 | protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) | ||
107 | { | ||
108 | Bitmap bmp = new Bitmap(map.Width, map.Height); | ||
109 | |||
110 | int pallete = 256; | ||
111 | |||
112 | Color[] grays = new Color[pallete]; | ||
113 | for (int i = 0; i < grays.Length; i++) | ||
114 | { | ||
115 | grays[i] = Color.FromArgb(i, i, i); | ||
116 | } | ||
117 | |||
118 | for (int y = 0; y < map.Height; y++) | ||
119 | { | ||
120 | for (int x = 0; x < map.Width; x++) | ||
121 | { | ||
122 | // 512 is the largest possible height before colours clamp | ||
123 | int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1)); | ||
124 | |||
125 | // Handle error conditions | ||
126 | if (colorindex > pallete - 1 || colorindex < 0) | ||
127 | bmp.SetPixel(x, map.Height - y - 1, Color.Red); | ||
128 | else | ||
129 | bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]); | ||
130 | } | ||
131 | } | ||
132 | return bmp; | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Protected method, generates a coloured bitmap | ||
137 | /// image from a specified terrain channel. | ||
138 | /// </summary> | ||
139 | /// <param name="map">The terrain channel to export to bitmap</param> | ||
140 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> | ||
141 | protected Bitmap CreateBitmapFromMap(ITerrainChannel map) | ||
142 | { | ||
143 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | ||
144 | |||
145 | int pallete = gradientmapLd.Height; | ||
146 | |||
147 | Bitmap bmp = new Bitmap(map.Width, map.Height); | ||
148 | Color[] colours = new Color[pallete]; | ||
149 | |||
150 | for (int i = 0; i < pallete; i++) | ||
151 | { | ||
152 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
153 | } | ||
154 | |||
155 | for (int y = 0; y < map.Height; y++) | ||
156 | { | ||
157 | for (int x = 0; x < map.Width; x++) | ||
158 | { | ||
159 | // 512 is the largest possible height before colours clamp | ||
160 | int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); | ||
161 | |||
162 | // Handle error conditions | ||
163 | if (colorindex > pallete - 1 || colorindex < 0) | ||
164 | bmp.SetPixel(x, map.Height - y - 1, Color.Red); | ||
165 | else | ||
166 | bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); | ||
167 | } | ||
168 | } | ||
169 | return bmp; | ||
170 | } | ||
171 | } | ||
172 | } \ No newline at end of file | ||