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authorJeff Ames2008-05-28 03:44:49 +0000
committerJeff Ames2008-05-28 03:44:49 +0000
commit5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 (patch)
treeea980f49f1a6bb40ba037a87581a3d741c3d3c56 /OpenSim/Region/Environment/Modules/Scripting/XMLRPC
parentThank you kindly, Melanie for a patch that: (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/XMLRPC')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
index aa7a20f..79cd151 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
160 * 160 *
161 * Generate a LLUUID channel key and add it and 161 * Generate a LLUUID channel key and add it and
162 * the prim id to dictionary <channelUUID, primUUID> 162 * the prim id to dictionary <channelUUID, primUUID>
163 * 163 *
164 * A custom channel key can be proposed. 164 * A custom channel key can be proposed.
165 * Otherwise, passing LLUUID.Zero will generate 165 * Otherwise, passing LLUUID.Zero will generate
166 * and return a random channel 166 * and return a random channel
167 * 167 *
168 * First check if there is a channel assigned for 168 * First check if there is a channel assigned for