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author | Adam Frisby | 2008-04-30 21:16:36 +0000 |
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committer | Adam Frisby | 2008-04-30 21:16:36 +0000 |
commit | f5c312bc3c2567449c7268a54a08a54119f58d53 (patch) | |
tree | 424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture | |
parent | * Adds the AuthbuyerID field to sqlite and makes use of it. (diff) | |
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs new file mode 100644 index 0000000..63eee97 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -0,0 +1,277 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using libsecondlife; | ||
33 | using Nini.Config; | ||
34 | using OpenJPEGNet; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | ||
40 | { | ||
41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | ||
42 | { | ||
43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | ||
44 | |||
45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | ||
46 | new Dictionary<string, IDynamicTextureRender>(); | ||
47 | |||
48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | ||
49 | |||
50 | public void Initialise(Scene scene, IConfigSource config) | ||
51 | { | ||
52 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | ||
53 | { | ||
54 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | ||
55 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | ||
56 | } | ||
57 | } | ||
58 | |||
59 | public void PostInitialise() | ||
60 | { | ||
61 | } | ||
62 | |||
63 | public void Close() | ||
64 | { | ||
65 | } | ||
66 | |||
67 | public string Name | ||
68 | { | ||
69 | get { return "DynamicTextureModule"; } | ||
70 | } | ||
71 | |||
72 | public bool IsSharedModule | ||
73 | { | ||
74 | get { return true; } | ||
75 | } | ||
76 | |||
77 | public void RegisterRender(string handleType, IDynamicTextureRender render) | ||
78 | { | ||
79 | if (!RenderPlugins.ContainsKey(handleType)) | ||
80 | { | ||
81 | RenderPlugins.Add(handleType, render); | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public void ReturnData(LLUUID id, byte[] data) | ||
86 | { | ||
87 | if (Updaters.ContainsKey(id)) | ||
88 | { | ||
89 | DynamicTextureUpdater updater = Updaters[id]; | ||
90 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | ||
91 | { | ||
92 | Scene scene = RegisteredScenes[updater.SimUUID]; | ||
93 | updater.DataReceived(data, scene); | ||
94 | } | ||
95 | } | ||
96 | } | ||
97 | |||
98 | |||
99 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | ||
100 | string extraParams, int updateTimer) | ||
101 | { | ||
102 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | ||
103 | } | ||
104 | |||
105 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | ||
106 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | ||
107 | { | ||
108 | if (RenderPlugins.ContainsKey(contentType)) | ||
109 | { | ||
110 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | ||
111 | |||
112 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
113 | updater.SimUUID = simID; | ||
114 | updater.PrimID = primID; | ||
115 | updater.ContentType = contentType; | ||
116 | updater.Url = url; | ||
117 | updater.UpdateTimer = updateTimer; | ||
118 | updater.UpdaterID = LLUUID.Random(); | ||
119 | updater.Params = extraParams; | ||
120 | updater.BlendWithOldTexture = SetBlending; | ||
121 | updater.FrontAlpha = AlphaValue; | ||
122 | |||
123 | if (!Updaters.ContainsKey(updater.UpdaterID)) | ||
124 | { | ||
125 | Updaters.Add(updater.UpdaterID, updater); | ||
126 | } | ||
127 | |||
128 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | ||
129 | return updater.UpdaterID; | ||
130 | } | ||
131 | return LLUUID.Zero; | ||
132 | } | ||
133 | |||
134 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | ||
135 | string extraParams, int updateTimer) | ||
136 | { | ||
137 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | ||
138 | } | ||
139 | |||
140 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | ||
141 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | ||
142 | { | ||
143 | if (RenderPlugins.ContainsKey(contentType)) | ||
144 | { | ||
145 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
146 | updater.SimUUID = simID; | ||
147 | updater.PrimID = primID; | ||
148 | updater.ContentType = contentType; | ||
149 | updater.BodyData = data; | ||
150 | updater.UpdateTimer = updateTimer; | ||
151 | updater.UpdaterID = LLUUID.Random(); | ||
152 | updater.Params = extraParams; | ||
153 | updater.BlendWithOldTexture = SetBlending; | ||
154 | updater.FrontAlpha = AlphaValue; | ||
155 | |||
156 | if (!Updaters.ContainsKey(updater.UpdaterID)) | ||
157 | { | ||
158 | Updaters.Add(updater.UpdaterID, updater); | ||
159 | } | ||
160 | |||
161 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
162 | return updater.UpdaterID; | ||
163 | } | ||
164 | return LLUUID.Zero; | ||
165 | } | ||
166 | |||
167 | public class DynamicTextureUpdater | ||
168 | { | ||
169 | public LLUUID SimUUID; | ||
170 | public LLUUID UpdaterID; | ||
171 | public string ContentType; | ||
172 | public string Url; | ||
173 | public string BodyData; | ||
174 | public LLUUID PrimID; | ||
175 | public int UpdateTimer; | ||
176 | public LLUUID LastAssetID; | ||
177 | public string Params; | ||
178 | public bool BlendWithOldTexture = false; | ||
179 | public bool SetNewFrontAlpha = false; | ||
180 | public byte FrontAlpha = 255; | ||
181 | |||
182 | public DynamicTextureUpdater() | ||
183 | { | ||
184 | LastAssetID = LLUUID.Zero; | ||
185 | UpdateTimer = 0; | ||
186 | BodyData = null; | ||
187 | } | ||
188 | |||
189 | public void DataReceived(byte[] data, Scene scene) | ||
190 | { | ||
191 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | ||
192 | byte[] assetData; | ||
193 | AssetBase oldAsset = null; | ||
194 | if (BlendWithOldTexture) | ||
195 | { | ||
196 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | ||
197 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | ||
198 | if (oldAsset != null) | ||
199 | { | ||
200 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | ||
201 | } | ||
202 | else | ||
203 | { | ||
204 | assetData = new byte[data.Length]; | ||
205 | Array.Copy(data, assetData, data.Length); | ||
206 | } | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | assetData = new byte[data.Length]; | ||
211 | Array.Copy(data, assetData, data.Length); | ||
212 | } | ||
213 | |||
214 | //TODO delete the last asset(data), if it was a dynamic texture | ||
215 | AssetBase asset = new AssetBase(); | ||
216 | asset.FullID = LLUUID.Random(); | ||
217 | asset.Data = assetData; | ||
218 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | ||
219 | asset.Type = 0; | ||
220 | asset.Description = "dynamic image"; | ||
221 | asset.Local = false; | ||
222 | asset.Temporary = true; | ||
223 | scene.AssetCache.AddAsset(asset); | ||
224 | |||
225 | LastAssetID = asset.FullID; | ||
226 | |||
227 | |||
228 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); | ||
229 | part.ScheduleFullUpdate(); | ||
230 | } | ||
231 | |||
232 | // TODO: unused | ||
233 | // private byte[] BlendTextures(byte[] frontImage, byte[] backImage) | ||
234 | // { | ||
235 | // return BlendTextures(frontImage, backImage, false, 0); | ||
236 | // } | ||
237 | |||
238 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | ||
239 | { | ||
240 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); | ||
241 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); | ||
242 | if (setNewAlpha) | ||
243 | { | ||
244 | SetAlpha(ref image1, newAlpha); | ||
245 | } | ||
246 | Bitmap joint = MergeBitMaps(image1, image2); | ||
247 | |||
248 | return OpenJPEG.EncodeFromImage(joint, true); | ||
249 | } | ||
250 | |||
251 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) | ||
252 | { | ||
253 | Bitmap joint; | ||
254 | Graphics jG; | ||
255 | |||
256 | joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); | ||
257 | jG = Graphics.FromImage(joint); | ||
258 | |||
259 | jG.DrawImage(back, 0, 0, back.Width, back.Height); | ||
260 | jG.DrawImage(front, 0, 0, back.Width, back.Height); | ||
261 | |||
262 | return joint; | ||
263 | } | ||
264 | |||
265 | private void SetAlpha(ref Bitmap b, byte alpha) | ||
266 | { | ||
267 | for (int w = 0; w < b.Width; w++) | ||
268 | { | ||
269 | for (int h = 0; h < b.Height; h++) | ||
270 | { | ||
271 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); | ||
272 | } | ||
273 | } | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | } \ No newline at end of file | ||