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author | Adam Frisby | 2008-05-01 16:35:00 +0000 |
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committer | Adam Frisby | 2008-05-01 16:35:00 +0000 |
commit | 13526097f24b7a8ad63b1d482c44b44397fa055f (patch) | |
tree | 7a82c20ed7c63e2aea5ad3863325e37f64e1cbea /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture | |
parent | * Breaking all the code, breaking all the code..! (diff) | |
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* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs index c0e3d3b..d926714 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
40 | { | 40 | { |
41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
42 | { | 42 | { |
43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 43 | private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
44 | 44 | ||
45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 45 | private readonly Dictionary<string, IDynamicTextureRender> RenderPlugins = |
46 | new Dictionary<string, IDynamicTextureRender>(); | 46 | new Dictionary<string, IDynamicTextureRender>(); |
47 | 47 | ||
48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | 48 | private readonly Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); |
49 | 49 | ||
50 | #region IDynamicTextureManager Members | 50 | #region IDynamicTextureManager Members |
51 | 51 | ||
@@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
176 | 176 | ||
177 | public class DynamicTextureUpdater | 177 | public class DynamicTextureUpdater |
178 | { | 178 | { |
179 | public bool BlendWithOldTexture = false; | 179 | public bool BlendWithOldTexture; |
180 | public string BodyData; | 180 | public string BodyData; |
181 | public string ContentType; | 181 | public string ContentType; |
182 | public byte FrontAlpha = 255; | 182 | public byte FrontAlpha = 255; |
183 | public LLUUID LastAssetID; | 183 | public LLUUID LastAssetID; |
184 | public string Params; | 184 | public string Params; |
185 | public LLUUID PrimID; | 185 | public LLUUID PrimID; |
186 | public bool SetNewFrontAlpha = false; | 186 | public bool SetNewFrontAlpha; |
187 | public LLUUID SimUUID; | 187 | public LLUUID SimUUID; |
188 | public LLUUID UpdaterID; | 188 | public LLUUID UpdaterID; |
189 | public int UpdateTimer; | 189 | public int UpdateTimer; |