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authorTeravus Ovares2009-01-21 11:16:33 +0000
committerTeravus Ovares2009-01-21 11:16:33 +0000
commit1a55dd11f1e0c17452c3264ff02496d8ced8a421 (patch)
treea358deb7a59b1a46075b1dc5adf7f359edb3151c /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
parent- remove extra "; in http_loginform.html.example; fix issue 3025 (diff)
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* More friendly OpenJpeg error handling.
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 59d29d6..e9fe373 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -275,7 +275,19 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
275 275
276 Bitmap joint = MergeBitMaps(image1, image2); 276 Bitmap joint = MergeBitMaps(image1, image2);
277 277
278 return OpenJPEG.EncodeFromImage(joint, true); 278 byte[] result = new byte[0];
279
280 try
281 {
282 result = OpenJPEG.EncodeFromImage(joint, true);
283 }
284 catch (Exception)
285 {
286 Console.WriteLine(
287 "[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
288 }
289
290 return result;
279 } 291 }
280 } 292 }
281 293