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authorAdam Frisby2008-05-01 16:35:00 +0000
committerAdam Frisby2008-05-01 16:35:00 +0000
commit13526097f24b7a8ad63b1d482c44b44397fa055f (patch)
tree7a82c20ed7c63e2aea5ad3863325e37f64e1cbea /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
parent* Breaking all the code, breaking all the code..! (diff)
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* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index c0e3d3b..d926714 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
40{ 40{
41 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager 41 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
42 { 42 {
43 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 43 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
44 44
45 private Dictionary<string, IDynamicTextureRender> RenderPlugins = 45 private readonly Dictionary<string, IDynamicTextureRender> RenderPlugins =
46 new Dictionary<string, IDynamicTextureRender>(); 46 new Dictionary<string, IDynamicTextureRender>();
47 47
48 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); 48 private readonly Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
49 49
50 #region IDynamicTextureManager Members 50 #region IDynamicTextureManager Members
51 51
@@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
176 176
177 public class DynamicTextureUpdater 177 public class DynamicTextureUpdater
178 { 178 {
179 public bool BlendWithOldTexture = false; 179 public bool BlendWithOldTexture;
180 public string BodyData; 180 public string BodyData;
181 public string ContentType; 181 public string ContentType;
182 public byte FrontAlpha = 255; 182 public byte FrontAlpha = 255;
183 public LLUUID LastAssetID; 183 public LLUUID LastAssetID;
184 public string Params; 184 public string Params;
185 public LLUUID PrimID; 185 public LLUUID PrimID;
186 public bool SetNewFrontAlpha = false; 186 public bool SetNewFrontAlpha;
187 public LLUUID SimUUID; 187 public LLUUID SimUUID;
188 public LLUUID UpdaterID; 188 public LLUUID UpdaterID;
189 public int UpdateTimer; 189 public int UpdateTimer;