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authorAdam Frisby2008-04-30 21:16:36 +0000
committerAdam Frisby2008-04-30 21:16:36 +0000
commitf5c312bc3c2567449c7268a54a08a54119f58d53 (patch)
tree424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/LoadImageURLModule.cs
parent* Adds the AuthbuyerID field to sqlite and makes use of it. (diff)
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs (renamed from OpenSim/Region/Environment/Modules/LoadImageURLModule.cs)359
1 files changed, 179 insertions, 180 deletions
diff --git a/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
index 6c8b028..eaf9d36 100644
--- a/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
@@ -1,180 +1,179 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using libsecondlife; 32using libsecondlife;
33using Nini.Config; 33using Nini.Config;
34using OpenJPEGNet; 34using OpenJPEGNet;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38namespace OpenSim.Region.Environment.Modules 38namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
39{ 39{
40 40 public class LoadImageURLModule : IRegionModule, IDynamicTextureRender
41 public class LoadImageURLModule : IRegionModule, IDynamicTextureRender 41 {
42 { 42 private string m_name = "LoadImageURL";
43 private string m_name = "LoadImageURL"; 43 private IDynamicTextureManager m_textureManager;
44 private IDynamicTextureManager m_textureManager; 44 private Scene m_scene;
45 private Scene m_scene; 45
46 46 public void Initialise(Scene scene, IConfigSource config)
47 public void Initialise(Scene scene, IConfigSource config) 47 {
48 { 48 if (m_scene == null)
49 if (m_scene == null) 49 {
50 { 50 m_scene = scene;
51 m_scene = scene; 51 }
52 } 52 }
53 } 53
54 54 public void PostInitialise()
55 public void PostInitialise() 55 {
56 { 56 m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
57 m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>(); 57 if (m_textureManager != null)
58 if (m_textureManager != null) 58 {
59 { 59 m_textureManager.RegisterRender(GetContentType(), this);
60 m_textureManager.RegisterRender(GetContentType(), this); 60 }
61 } 61 }
62 } 62
63 63 public void Close()
64 public void Close() 64 {
65 { 65 }
66 } 66
67 67 public string Name
68 public string Name 68 {
69 { 69 get { return m_name; }
70 get { return m_name; } 70 }
71 } 71
72 72 public bool IsSharedModule
73 public bool IsSharedModule 73 {
74 { 74 get { return true; }
75 get { return true; } 75 }
76 } 76
77 77 public string GetName()
78 public string GetName() 78 {
79 { 79 return m_name;
80 return m_name; 80 }
81 } 81
82 82 public string GetContentType()
83 public string GetContentType() 83 {
84 { 84 return ("image");
85 return ("image"); 85 }
86 } 86
87 87 public bool SupportsAsynchronous()
88 public bool SupportsAsynchronous() 88 {
89 { 89 return true;
90 return true; 90 }
91 } 91
92 92 public byte[] ConvertUrl(string url, string extraParams)
93 public byte[] ConvertUrl(string url, string extraParams) 93 {
94 { 94 return null;
95 return null; 95 }
96 } 96
97 97 public byte[] ConvertStream(Stream data, string extraParams)
98 public byte[] ConvertStream(Stream data, string extraParams) 98 {
99 { 99 return null;
100 return null; 100 }
101 } 101
102 102 public bool AsyncConvertUrl(LLUUID id, string url, string extraParams)
103 public bool AsyncConvertUrl(LLUUID id, string url, string extraParams) 103 {
104 { 104 MakeHttpRequest(url, id);
105 MakeHttpRequest(url, id); 105 return true;
106 return true; 106 }
107 } 107
108 108 public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams)
109 public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams) 109 {
110 { 110 return false;
111 return false; 111 }
112 } 112
113 113 private void MakeHttpRequest(string url, LLUUID requestID)
114 private void MakeHttpRequest(string url, LLUUID requestID) 114 {
115 { 115 WebRequest request = HttpWebRequest.Create(url);
116 WebRequest request = HttpWebRequest.Create(url); 116 RequestState state = new RequestState((HttpWebRequest) request, requestID);
117 RequestState state = new RequestState((HttpWebRequest) request, requestID); 117 IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
118 IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); 118
119 119 TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
120 TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); 120 state.TimeOfRequest = (int) t.TotalSeconds;
121 state.TimeOfRequest = (int) t.TotalSeconds; 121 }
122 } 122
123 123 private void HttpRequestReturn(IAsyncResult result)
124 private void HttpRequestReturn(IAsyncResult result) 124 {
125 { 125 RequestState state = (RequestState) result.AsyncState;
126 RequestState state = (RequestState) result.AsyncState; 126 WebRequest request = (WebRequest) state.Request;
127 WebRequest request = (WebRequest) state.Request; 127 HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result);
128 HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result); 128 if (response.StatusCode == HttpStatusCode.OK)
129 if (response.StatusCode == HttpStatusCode.OK) 129 {
130 { 130 Bitmap image = new Bitmap(response.GetResponseStream());
131 Bitmap image = new Bitmap(response.GetResponseStream()); 131 Size newsize;
132 Size newsize; 132
133 133 // TODO: make this a bit less hard coded
134 // TODO: make this a bit less hard coded 134 if ((image.Height < 64) && (image.Width < 64))
135 if ((image.Height < 64) && (image.Width < 64)) 135 {
136 { 136 newsize = new Size(32, 32);
137 newsize = new Size(32, 32); 137 }
138 } 138 else if ((image.Height < 128) && (image.Width < 128))
139 else if ((image.Height < 128) && (image.Width < 128)) 139 {
140 { 140 newsize = new Size(64, 64);
141 newsize = new Size(64, 64); 141 }
142 } 142 else if ((image.Height <256) && (image.Width < 256))
143 else if ((image.Height <256) && (image.Width < 256)) 143 {
144 { 144 newsize = new Size(128, 128);
145 newsize = new Size(128, 128); 145 }
146 } 146 else if ((image.Height < 512 && image.Width < 512))
147 else if ((image.Height < 512 && image.Width < 512)) 147 {
148 { 148 newsize = new Size(256, 256);
149 newsize = new Size(256, 256); 149 }
150 } 150 else if ((image.Height < 1024 && image.Width < 1024))
151 else if ((image.Height < 1024 && image.Width < 1024)) 151 {
152 { 152 newsize = new Size(512, 512);
153 newsize = new Size(512, 512); 153 }
154 } 154 else
155 else 155 {
156 { 156 newsize = new Size(1024,1024);
157 newsize = new Size(1024,1024); 157 }
158 } 158
159 159 Bitmap resize = new Bitmap(image, newsize);
160 Bitmap resize = new Bitmap(image, newsize); 160 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
161 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); 161
162 162 m_textureManager.ReturnData(state.RequestID, imageJ2000);
163 m_textureManager.ReturnData(state.RequestID, imageJ2000); 163 }
164 } 164 }
165 } 165
166 166 public class RequestState
167 public class RequestState 167 {
168 { 168 public HttpWebRequest Request = null;
169 public HttpWebRequest Request = null; 169 public LLUUID RequestID = LLUUID.Zero;
170 public LLUUID RequestID = LLUUID.Zero; 170 public int TimeOfRequest = 0;
171 public int TimeOfRequest = 0; 171
172 172 public RequestState(HttpWebRequest request, LLUUID requestID)
173 public RequestState(HttpWebRequest request, LLUUID requestID) 173 {
174 { 174 Request = request;
175 Request = request; 175 RequestID = requestID;
176 RequestID = requestID; 176 }
177 } 177 }
178 } 178 }
179 } 179} \ No newline at end of file
180}