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author | Teravus Ovares | 2008-04-17 19:42:54 +0000 |
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committer | Teravus Ovares | 2008-04-17 19:42:54 +0000 |
commit | dd4deebbcbe07cccf8ce700c29c9884f1f414c85 (patch) | |
tree | e5df5e61c84e800d5d38db3b72209d1bc2764959 /OpenSim/Region/Environment/Modules/LandManagement | |
parent | * Acks the first UseCircuitCode packet (diff) | |
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* Re-Fixed caps
* This fixes chi11ken's/OpenViewer's libsl cap issue.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/LandManagement')
-rw-r--r-- | OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs | 2 |
2 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs index a46895e..e3b7cf5 100644 --- a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs | |||
@@ -953,8 +953,12 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
953 | } | 953 | } |
954 | } | 954 | } |
955 | 955 | ||
956 | // If the economy has been validated by the economy module, | ||
957 | // and land has been validated as well, this method transfers | ||
958 | // the land ownership | ||
959 | |||
956 | public void handleLandBuyRequest(Object o, LandBuyArgs e) | 960 | public void handleLandBuyRequest(Object o, LandBuyArgs e) |
957 | { | 961 | { |
958 | if (e.economyValidated && e.landValidated) | 962 | if (e.economyValidated && e.landValidated) |
959 | { | 963 | { |
960 | lock (landList) | 964 | lock (landList) |
@@ -966,7 +970,15 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
966 | } | 970 | } |
967 | } | 971 | } |
968 | } | 972 | } |
969 | else if (e.landValidated == false) | 973 | } |
974 | |||
975 | // After receiving a land buy packet, first the data needs to | ||
976 | // be validated. This method validates the right to buy the | ||
977 | // parcel | ||
978 | |||
979 | public void handleLandValidationRequest(Object o, LandBuyArgs e) | ||
980 | { | ||
981 | if (e.landValidated == false) | ||
970 | { | 982 | { |
971 | ILandObject lob = null; | 983 | ILandObject lob = null; |
972 | lock (landList) | 984 | lock (landList) |
@@ -994,7 +1006,6 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
994 | 1006 | ||
995 | } | 1007 | } |
996 | } | 1008 | } |
997 | m_scene.EventManager.TriggerValidatedLandBuy(this, e); | ||
998 | } | 1009 | } |
999 | } | 1010 | } |
1000 | } | 1011 | } |
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs index 6b2de47..20f75df 100644 --- a/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs | |||
@@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
55 | m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; | 55 | m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; |
56 | m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); | 56 | m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); |
57 | m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); | 57 | m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); |
58 | m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest; | ||
58 | m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest; | 59 | m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest; |
59 | m_scene.EventManager.OnValidatedLandBuy += landChannel.handleLandBuyRequest; | ||
60 | 60 | ||
61 | lock (m_scene) | 61 | lock (m_scene) |
62 | { | 62 | { |