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authorTeravus Ovares2008-04-14 17:13:38 +0000
committerTeravus Ovares2008-04-14 17:13:38 +0000
commite21886eea0a4d2782a74bb1f974b2e1056fea055 (patch)
tree33512912e98ad07ab04f3370fd48d1d0ed307a66 /OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs
parent* Get Util.GetHostFromDNS to tell us the dns address it was trying to resolve... (diff)
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* Fixed a few warnings.
* Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs33
1 files changed, 32 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs
index 614929b..6b2de47 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandManagementModule.cs
@@ -1,4 +1,31 @@
1using System; 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
2using System.Collections.Generic; 29using System.Collections.Generic;
3using libsecondlife; 30using libsecondlife;
4using libsecondlife.Packets; 31using libsecondlife.Packets;
@@ -8,6 +35,8 @@ using OpenSim.Region.Environment.Scenes;
8using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
9using Nini.Config; 36using Nini.Config;
10 37
38using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs;
39
11namespace OpenSim.Region.Environment.Modules.LandManagement 40namespace OpenSim.Region.Environment.Modules.LandManagement
12{ 41{
13 public class LandManagementModule : IRegionModule 42 public class LandManagementModule : IRegionModule
@@ -26,6 +55,8 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
26 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; 55 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
27 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); 56 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
28 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); 57 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
58 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
59 m_scene.EventManager.OnValidatedLandBuy += landChannel.handleLandBuyRequest;
29 60
30 lock (m_scene) 61 lock (m_scene)
31 { 62 {