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author | Jeff Ames | 2008-03-22 23:39:07 +0000 |
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committer | Jeff Ames | 2008-03-22 23:39:07 +0000 |
commit | 37121bcf72263f1fea76fc5193b1cfa6c4b1f460 (patch) | |
tree | b22e52b086e8f39d85755202512711287a708ca3 /OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs | |
parent | *Moved LandManagement into its own region module (spiffy!) (diff) | |
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Update svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs | 1832 |
1 files changed, 916 insertions, 916 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs index ba0c550..d95e4b1 100644 --- a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs | |||
@@ -1,916 +1,916 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | using Axiom.Math; | 5 | using Axiom.Math; |
6 | using libsecondlife; | 6 | using libsecondlife; |
7 | using libsecondlife.Packets; | 7 | using libsecondlife.Packets; |
8 | using OpenSim.Framework; | 8 | using OpenSim.Framework; |
9 | using OpenSim.Framework.Console; | 9 | using OpenSim.Framework.Console; |
10 | using OpenSim.Region.Environment.Scenes; | 10 | using OpenSim.Region.Environment.Scenes; |
11 | using OpenSim.Region.Environment.Interfaces; | 11 | using OpenSim.Region.Environment.Interfaces; |
12 | using OpenSim.Region.Physics.Manager; | 12 | using OpenSim.Region.Physics.Manager; |
13 | 13 | ||
14 | namespace OpenSim.Region.Environment.Modules.LandManagement | 14 | namespace OpenSim.Region.Environment.Modules.LandManagement |
15 | { | 15 | { |
16 | public class LandChannel : ILandChannel | 16 | public class LandChannel : ILandChannel |
17 | { | 17 | { |
18 | #region Constants | 18 | #region Constants |
19 | 19 | ||
20 | //Land types set with flags in ParcelOverlay. | 20 | //Land types set with flags in ParcelOverlay. |
21 | //Only one of these can be used. | 21 | //Only one of these can be used. |
22 | public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000 | 22 | public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000 |
23 | public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 | 23 | public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 |
24 | public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 | 24 | public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 |
25 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 | 25 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 |
26 | public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 | 26 | public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 |
27 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 | 27 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 |
28 | 28 | ||
29 | //Flags that when set, a border on the given side will be placed | 29 | //Flags that when set, a border on the given side will be placed |
30 | //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) | 30 | //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) |
31 | //This took forever to figure out -- jeesh. /blame LL for even having to send these | 31 | //This took forever to figure out -- jeesh. /blame LL for even having to send these |
32 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 | 32 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 |
33 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 | 33 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 |
34 | 34 | ||
35 | //RequestResults (I think these are right, they seem to work): | 35 | //RequestResults (I think these are right, they seem to work): |
36 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land | 36 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land |
37 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land | 37 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land |
38 | 38 | ||
39 | //ParcelSelectObjects | 39 | //ParcelSelectObjects |
40 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | 40 | public const int LAND_SELECT_OBJECTS_OWNER = 2; |
41 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | 41 | public const int LAND_SELECT_OBJECTS_GROUP = 4; |
42 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | 42 | public const int LAND_SELECT_OBJECTS_OTHER = 8; |
43 | 43 | ||
44 | //These are other constants. Yay! | 44 | //These are other constants. Yay! |
45 | public const int START_LAND_LOCAL_ID = 1; | 45 | public const int START_LAND_LOCAL_ID = 1; |
46 | 46 | ||
47 | public const float BAN_LINE_SAFETY_HIEGHT = 100; | 47 | public const float BAN_LINE_SAFETY_HIEGHT = 100; |
48 | 48 | ||
49 | #endregion | 49 | #endregion |
50 | 50 | ||
51 | private Scene m_scene; | 51 | private Scene m_scene; |
52 | 52 | ||
53 | private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); | 53 | private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); |
54 | private int lastLandLocalID = START_LAND_LOCAL_ID - 1; | 54 | private int lastLandLocalID = START_LAND_LOCAL_ID - 1; |
55 | private int[,] landIDList = new int[64, 64]; | 55 | private int[,] landIDList = new int[64, 64]; |
56 | 56 | ||
57 | private bool landPrimCountTainted = false; | 57 | private bool landPrimCountTainted = false; |
58 | 58 | ||
59 | private bool m_allowedForcefulBans = true; | 59 | private bool m_allowedForcefulBans = true; |
60 | public bool allowedForcefulBans | 60 | public bool allowedForcefulBans |
61 | { | 61 | { |
62 | get | 62 | get |
63 | { | 63 | { |
64 | return m_allowedForcefulBans; | 64 | return m_allowedForcefulBans; |
65 | } | 65 | } |
66 | set | 66 | set |
67 | { | 67 | { |
68 | m_allowedForcefulBans = value; | 68 | m_allowedForcefulBans = value; |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | public LandChannel(Scene scene) | 72 | public LandChannel(Scene scene) |
73 | { | 73 | { |
74 | m_scene = scene; | 74 | m_scene = scene; |
75 | landIDList.Initialize(); | 75 | landIDList.Initialize(); |
76 | } | 76 | } |
77 | #region Land Object From Storage Functions | 77 | #region Land Object From Storage Functions |
78 | 78 | ||
79 | public void IncomingLandObjectsFromStorage(List<LandData> data) | 79 | public void IncomingLandObjectsFromStorage(List<LandData> data) |
80 | { | 80 | { |
81 | for (int i = 0; i < data.Count; i++) | 81 | for (int i = 0; i < data.Count; i++) |
82 | { | 82 | { |
83 | //try | 83 | //try |
84 | //{ | 84 | //{ |
85 | IncomingLandObjectFromStorage(data[i]); | 85 | IncomingLandObjectFromStorage(data[i]); |
86 | //} | 86 | //} |
87 | //catch (Exception ex) | 87 | //catch (Exception ex) |
88 | //{ | 88 | //{ |
89 | //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); | 89 | //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); |
90 | //throw ex; | 90 | //throw ex; |
91 | //} | 91 | //} |
92 | } | 92 | } |
93 | //foreach (LandData parcel in data) | 93 | //foreach (LandData parcel in data) |
94 | //{ | 94 | //{ |
95 | // IncomingLandObjectFromStorage(parcel); | 95 | // IncomingLandObjectFromStorage(parcel); |
96 | //} | 96 | //} |
97 | } | 97 | } |
98 | 98 | ||
99 | public void IncomingLandObjectFromStorage(LandData data) | 99 | public void IncomingLandObjectFromStorage(LandData data) |
100 | { | 100 | { |
101 | ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); | 101 | ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); |
102 | new_land.landData = data.Copy(); | 102 | new_land.landData = data.Copy(); |
103 | new_land.setLandBitmapFromByteArray(); | 103 | new_land.setLandBitmapFromByteArray(); |
104 | addLandObject(new_land); | 104 | addLandObject(new_land); |
105 | } | 105 | } |
106 | 106 | ||
107 | public void NoLandDataFromStorage() | 107 | public void NoLandDataFromStorage() |
108 | { | 108 | { |
109 | resetSimLandObjects(); | 109 | resetSimLandObjects(); |
110 | } | 110 | } |
111 | 111 | ||
112 | #endregion | 112 | #endregion |
113 | 113 | ||
114 | #region Parcel Add/Remove/Get/Create | 114 | #region Parcel Add/Remove/Get/Create |
115 | 115 | ||
116 | /// <summary> | 116 | /// <summary> |
117 | /// Creates a basic Parcel object without an owner (a zeroed key) | 117 | /// Creates a basic Parcel object without an owner (a zeroed key) |
118 | /// </summary> | 118 | /// </summary> |
119 | /// <returns></returns> | 119 | /// <returns></returns> |
120 | public ILandObject createBaseLand() | 120 | public ILandObject createBaseLand() |
121 | { | 121 | { |
122 | return new LandObject(LLUUID.Zero, false, m_scene); | 122 | return new LandObject(LLUUID.Zero, false, m_scene); |
123 | } | 123 | } |
124 | 124 | ||
125 | /// <summary> | 125 | /// <summary> |
126 | /// Adds a land object to the stored list and adds them to the landIDList to what they own | 126 | /// Adds a land object to the stored list and adds them to the landIDList to what they own |
127 | /// </summary> | 127 | /// </summary> |
128 | /// <param name="new_land">The land object being added</param> | 128 | /// <param name="new_land">The land object being added</param> |
129 | public ILandObject addLandObject(ILandObject new_land) | 129 | public ILandObject addLandObject(ILandObject new_land) |
130 | { | 130 | { |
131 | lastLandLocalID++; | 131 | lastLandLocalID++; |
132 | new_land.landData.localID = lastLandLocalID; | 132 | new_land.landData.localID = lastLandLocalID; |
133 | landList.Add(lastLandLocalID, (LandObject)new_land.Copy()); | 133 | landList.Add(lastLandLocalID, (LandObject)new_land.Copy()); |
134 | 134 | ||
135 | 135 | ||
136 | bool[,] landBitmap = new_land.getLandBitmap(); | 136 | bool[,] landBitmap = new_land.getLandBitmap(); |
137 | int x, y; | 137 | int x, y; |
138 | for (x = 0; x < 64; x++) | 138 | for (x = 0; x < 64; x++) |
139 | { | 139 | { |
140 | for (y = 0; y < 64; y++) | 140 | for (y = 0; y < 64; y++) |
141 | { | 141 | { |
142 | if (landBitmap[x, y]) | 142 | if (landBitmap[x, y]) |
143 | { | 143 | { |
144 | landIDList[x, y] = lastLandLocalID; | 144 | landIDList[x, y] = lastLandLocalID; |
145 | } | 145 | } |
146 | } | 146 | } |
147 | } | 147 | } |
148 | landList[lastLandLocalID].forceUpdateLandInfo(); | 148 | landList[lastLandLocalID].forceUpdateLandInfo(); |
149 | m_scene.EventManager.TriggerLandObjectAdded(new_land); | 149 | m_scene.EventManager.TriggerLandObjectAdded(new_land); |
150 | return new_land; | 150 | return new_land; |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | 153 | /// <summary> |
154 | /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList | 154 | /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList |
155 | /// </summary> | 155 | /// </summary> |
156 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> | 156 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> |
157 | public void removeLandObject(int local_id) | 157 | public void removeLandObject(int local_id) |
158 | { | 158 | { |
159 | int x, y; | 159 | int x, y; |
160 | for (x = 0; x < 64; x++) | 160 | for (x = 0; x < 64; x++) |
161 | { | 161 | { |
162 | for (y = 0; y < 64; y++) | 162 | for (y = 0; y < 64; y++) |
163 | { | 163 | { |
164 | if (landIDList[x, y] == local_id) | 164 | if (landIDList[x, y] == local_id) |
165 | { | 165 | { |
166 | return; | 166 | return; |
167 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); | 167 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); |
168 | } | 168 | } |
169 | } | 169 | } |
170 | } | 170 | } |
171 | 171 | ||
172 | m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); | 172 | m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); |
173 | landList.Remove(local_id); | 173 | landList.Remove(local_id); |
174 | } | 174 | } |
175 | 175 | ||
176 | public void updateLandObject(int local_id, LandData newData) | 176 | public void updateLandObject(int local_id, LandData newData) |
177 | { | 177 | { |
178 | if (landList.ContainsKey(local_id)) | 178 | if (landList.ContainsKey(local_id)) |
179 | { | 179 | { |
180 | landList[local_id].landData = newData.Copy(); | 180 | landList[local_id].landData = newData.Copy(); |
181 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]); | 181 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]); |
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 185 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
186 | { | 186 | { |
187 | int x, y; | 187 | int x, y; |
188 | bool[,] landBitmapSlave = slave.getLandBitmap(); | 188 | bool[,] landBitmapSlave = slave.getLandBitmap(); |
189 | for (x = 0; x < 64; x++) | 189 | for (x = 0; x < 64; x++) |
190 | { | 190 | { |
191 | for (y = 0; y < 64; y++) | 191 | for (y = 0; y < 64; y++) |
192 | { | 192 | { |
193 | if (landBitmapSlave[x, y]) | 193 | if (landBitmapSlave[x, y]) |
194 | { | 194 | { |
195 | landIDList[x, y] = master.landData.localID; | 195 | landIDList[x, y] = master.landData.localID; |
196 | } | 196 | } |
197 | } | 197 | } |
198 | } | 198 | } |
199 | 199 | ||
200 | removeLandObject(slave.landData.localID); | 200 | removeLandObject(slave.landData.localID); |
201 | updateLandObject(master.landData.localID, master.landData); | 201 | updateLandObject(master.landData.localID, master.landData); |
202 | } | 202 | } |
203 | 203 | ||
204 | /// <summary> | 204 | /// <summary> |
205 | /// Get the land object at the specified point | 205 | /// Get the land object at the specified point |
206 | /// </summary> | 206 | /// </summary> |
207 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | 207 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> |
208 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | 208 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
209 | /// <returns>Land object at the point supplied</returns> | 209 | /// <returns>Land object at the point supplied</returns> |
210 | public ILandObject getLandObject(float x_float, float y_float) | 210 | public ILandObject getLandObject(float x_float, float y_float) |
211 | { | 211 | { |
212 | int x; | 212 | int x; |
213 | int y; | 213 | int y; |
214 | 214 | ||
215 | try | 215 | try |
216 | { | 216 | { |
217 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); | 217 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); |
218 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); | 218 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); |
219 | } | 219 | } |
220 | catch (System.OverflowException) | 220 | catch (System.OverflowException) |
221 | { | 221 | { |
222 | return null; | 222 | return null; |
223 | } | 223 | } |
224 | 224 | ||
225 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 225 | if (x >= 64 || y >= 64 || x < 0 || y < 0) |
226 | { | 226 | { |
227 | return null; | 227 | return null; |
228 | } | 228 | } |
229 | else | 229 | else |
230 | { | 230 | { |
231 | return landList[landIDList[x, y]]; | 231 | return landList[landIDList[x, y]]; |
232 | } | 232 | } |
233 | } | 233 | } |
234 | 234 | ||
235 | public ILandObject getLandObject(int x, int y) | 235 | public ILandObject getLandObject(int x, int y) |
236 | { | 236 | { |
237 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) | 237 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) |
238 | { | 238 | { |
239 | // These exceptions here will cause a lot of complaints from the users specifically because | 239 | // These exceptions here will cause a lot of complaints from the users specifically because |
240 | // they happen every time at border crossings | 240 | // they happen every time at border crossings |
241 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 241 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); |
242 | } | 242 | } |
243 | else | 243 | else |
244 | { | 244 | { |
245 | return landList[landIDList[x / 4, y / 4]]; | 245 | return landList[landIDList[x / 4, y / 4]]; |
246 | } | 246 | } |
247 | } | 247 | } |
248 | 248 | ||
249 | #endregion | 249 | #endregion |
250 | 250 | ||
251 | #region Parcel Modification | 251 | #region Parcel Modification |
252 | 252 | ||
253 | /// <summary> | 253 | /// <summary> |
254 | /// Subdivides a piece of land | 254 | /// Subdivides a piece of land |
255 | /// </summary> | 255 | /// </summary> |
256 | /// <param name="start_x">West Point</param> | 256 | /// <param name="start_x">West Point</param> |
257 | /// <param name="start_y">South Point</param> | 257 | /// <param name="start_y">South Point</param> |
258 | /// <param name="end_x">East Point</param> | 258 | /// <param name="end_x">East Point</param> |
259 | /// <param name="end_y">North Point</param> | 259 | /// <param name="end_y">North Point</param> |
260 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> | 260 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> |
261 | /// <returns>Returns true if successful</returns> | 261 | /// <returns>Returns true if successful</returns> |
262 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | 262 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) |
263 | { | 263 | { |
264 | //First, lets loop through the points and make sure they are all in the same peice of land | 264 | //First, lets loop through the points and make sure they are all in the same peice of land |
265 | //Get the land object at start | 265 | //Get the land object at start |
266 | ILandObject startLandObject = null; | 266 | ILandObject startLandObject = null; |
267 | try | 267 | try |
268 | { | 268 | { |
269 | startLandObject = getLandObject(start_x, start_y); | 269 | startLandObject = getLandObject(start_x, start_y); |
270 | } | 270 | } |
271 | catch (Exception) | 271 | catch (Exception) |
272 | { | 272 | { |
273 | //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); | 273 | //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); |
274 | } | 274 | } |
275 | if (startLandObject == null) return false; //No such land object at the beginning | 275 | if (startLandObject == null) return false; //No such land object at the beginning |
276 | 276 | ||
277 | //Loop through the points | 277 | //Loop through the points |
278 | try | 278 | try |
279 | { | 279 | { |
280 | int totalX = end_x - start_x; | 280 | int totalX = end_x - start_x; |
281 | int totalY = end_y - start_y; | 281 | int totalY = end_y - start_y; |
282 | int x, y; | 282 | int x, y; |
283 | for (y = 0; y < totalY; y++) | 283 | for (y = 0; y < totalY; y++) |
284 | { | 284 | { |
285 | for (x = 0; x < totalX; x++) | 285 | for (x = 0; x < totalX; x++) |
286 | { | 286 | { |
287 | ILandObject tempLandObject = getLandObject(start_x + x, start_y + y); | 287 | ILandObject tempLandObject = getLandObject(start_x + x, start_y + y); |
288 | if (tempLandObject == null) return false; //No such land object at that point | 288 | if (tempLandObject == null) return false; //No such land object at that point |
289 | if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no | 289 | if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no |
290 | } | 290 | } |
291 | } | 291 | } |
292 | } | 292 | } |
293 | catch (Exception) | 293 | catch (Exception) |
294 | { | 294 | { |
295 | return false; //Exception. For now, lets skip subdivision | 295 | return false; //Exception. For now, lets skip subdivision |
296 | } | 296 | } |
297 | 297 | ||
298 | //If we are still here, then they are subdividing within one piece of land | 298 | //If we are still here, then they are subdividing within one piece of land |
299 | //Check owner | 299 | //Check owner |
300 | if (startLandObject.landData.ownerID != attempting_user_id) | 300 | if (startLandObject.landData.ownerID != attempting_user_id) |
301 | { | 301 | { |
302 | return false; //They cant do this! | 302 | return false; //They cant do this! |
303 | } | 303 | } |
304 | 304 | ||
305 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) | 305 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) |
306 | ILandObject newLand = startLandObject.Copy(); | 306 | ILandObject newLand = startLandObject.Copy(); |
307 | newLand.landData.landName = "Subdivision of " + newLand.landData.landName; | 307 | newLand.landData.landName = "Subdivision of " + newLand.landData.landName; |
308 | newLand.landData.globalID = LLUUID.Random(); | 308 | newLand.landData.globalID = LLUUID.Random(); |
309 | 309 | ||
310 | newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); | 310 | newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); |
311 | 311 | ||
312 | //Now, lets set the subdivision area of the original to false | 312 | //Now, lets set the subdivision area of the original to false |
313 | int startLandObjectIndex = startLandObject.landData.localID; | 313 | int startLandObjectIndex = startLandObject.landData.localID; |
314 | landList[startLandObjectIndex].setLandBitmap( | 314 | landList[startLandObjectIndex].setLandBitmap( |
315 | newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); | 315 | newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); |
316 | landList[startLandObjectIndex].forceUpdateLandInfo(); | 316 | landList[startLandObjectIndex].forceUpdateLandInfo(); |
317 | 317 | ||
318 | setPrimsTainted(); | 318 | setPrimsTainted(); |
319 | 319 | ||
320 | //Now add the new land object | 320 | //Now add the new land object |
321 | ILandObject result = addLandObject(newLand); | 321 | ILandObject result = addLandObject(newLand); |
322 | updateLandObject(startLandObject.landData.localID, startLandObject.landData); | 322 | updateLandObject(startLandObject.landData.localID, startLandObject.landData); |
323 | result.sendLandUpdateToAvatarsOverMe(); | 323 | result.sendLandUpdateToAvatarsOverMe(); |
324 | 324 | ||
325 | 325 | ||
326 | return true; | 326 | return true; |
327 | } | 327 | } |
328 | 328 | ||
329 | /// <summary> | 329 | /// <summary> |
330 | /// Join 2 land objects together | 330 | /// Join 2 land objects together |
331 | /// </summary> | 331 | /// </summary> |
332 | /// <param name="start_x">x value in first piece of land</param> | 332 | /// <param name="start_x">x value in first piece of land</param> |
333 | /// <param name="start_y">y value in first piece of land</param> | 333 | /// <param name="start_y">y value in first piece of land</param> |
334 | /// <param name="end_x">x value in second peice of land</param> | 334 | /// <param name="end_x">x value in second peice of land</param> |
335 | /// <param name="end_y">y value in second peice of land</param> | 335 | /// <param name="end_y">y value in second peice of land</param> |
336 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> | 336 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> |
337 | /// <returns>Returns true if successful</returns> | 337 | /// <returns>Returns true if successful</returns> |
338 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | 338 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) |
339 | { | 339 | { |
340 | end_x -= 4; | 340 | end_x -= 4; |
341 | end_y -= 4; | 341 | end_y -= 4; |
342 | 342 | ||
343 | List<ILandObject> selectedLandObjects = new List<ILandObject>(); | 343 | List<ILandObject> selectedLandObjects = new List<ILandObject>(); |
344 | int stepXSelected = 0; | 344 | int stepXSelected = 0; |
345 | int stepYSelected = 0; | 345 | int stepYSelected = 0; |
346 | for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) | 346 | for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) |
347 | { | 347 | { |
348 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) | 348 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) |
349 | { | 349 | { |
350 | ILandObject p = null; | 350 | ILandObject p = null; |
351 | try | 351 | try |
352 | { | 352 | { |
353 | p = getLandObject(stepXSelected, stepYSelected); | 353 | p = getLandObject(stepXSelected, stepYSelected); |
354 | } | 354 | } |
355 | catch (Exception) | 355 | catch (Exception) |
356 | { | 356 | { |
357 | //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); | 357 | //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); |
358 | } | 358 | } |
359 | if (p != null) | 359 | if (p != null) |
360 | { | 360 | { |
361 | if (!selectedLandObjects.Contains(p)) | 361 | if (!selectedLandObjects.Contains(p)) |
362 | { | 362 | { |
363 | selectedLandObjects.Add(p); | 363 | selectedLandObjects.Add(p); |
364 | } | 364 | } |
365 | } | 365 | } |
366 | } | 366 | } |
367 | } | 367 | } |
368 | ILandObject masterLandObject = selectedLandObjects[0]; | 368 | ILandObject masterLandObject = selectedLandObjects[0]; |
369 | selectedLandObjects.RemoveAt(0); | 369 | selectedLandObjects.RemoveAt(0); |
370 | 370 | ||
371 | 371 | ||
372 | if (selectedLandObjects.Count < 1) | 372 | if (selectedLandObjects.Count < 1) |
373 | { | 373 | { |
374 | return false; //Only one piece of land selected | 374 | return false; //Only one piece of land selected |
375 | } | 375 | } |
376 | if (masterLandObject.landData.ownerID != attempting_user_id) | 376 | if (masterLandObject.landData.ownerID != attempting_user_id) |
377 | { | 377 | { |
378 | return false; //Not the same owner | 378 | return false; //Not the same owner |
379 | } | 379 | } |
380 | foreach (ILandObject p in selectedLandObjects) | 380 | foreach (ILandObject p in selectedLandObjects) |
381 | { | 381 | { |
382 | if (p.landData.ownerID != masterLandObject.landData.ownerID) | 382 | if (p.landData.ownerID != masterLandObject.landData.ownerID) |
383 | { | 383 | { |
384 | return false; //Over multiple users. TODO: make this just ignore this piece of land? | 384 | return false; //Over multiple users. TODO: make this just ignore this piece of land? |
385 | } | 385 | } |
386 | } | 386 | } |
387 | foreach (ILandObject slaveLandObject in selectedLandObjects) | 387 | foreach (ILandObject slaveLandObject in selectedLandObjects) |
388 | { | 388 | { |
389 | landList[masterLandObject.landData.localID].setLandBitmap( | 389 | landList[masterLandObject.landData.localID].setLandBitmap( |
390 | slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); | 390 | slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); |
391 | performFinalLandJoin(masterLandObject, slaveLandObject); | 391 | performFinalLandJoin(masterLandObject, slaveLandObject); |
392 | } | 392 | } |
393 | 393 | ||
394 | 394 | ||
395 | setPrimsTainted(); | 395 | setPrimsTainted(); |
396 | 396 | ||
397 | masterLandObject.sendLandUpdateToAvatarsOverMe(); | 397 | masterLandObject.sendLandUpdateToAvatarsOverMe(); |
398 | 398 | ||
399 | return true; | 399 | return true; |
400 | } | 400 | } |
401 | 401 | ||
402 | public void resetAllLandPrimCounts() | 402 | public void resetAllLandPrimCounts() |
403 | { | 403 | { |
404 | foreach (LandObject p in landList.Values) | 404 | foreach (LandObject p in landList.Values) |
405 | { | 405 | { |
406 | p.resetLandPrimCounts(); | 406 | p.resetLandPrimCounts(); |
407 | } | 407 | } |
408 | } | 408 | } |
409 | 409 | ||
410 | public void setPrimsTainted() | 410 | public void setPrimsTainted() |
411 | { | 411 | { |
412 | landPrimCountTainted = true; | 412 | landPrimCountTainted = true; |
413 | } | 413 | } |
414 | 414 | ||
415 | public bool isLandPrimCountTainted() | 415 | public bool isLandPrimCountTainted() |
416 | { | 416 | { |
417 | return landPrimCountTainted; | 417 | return landPrimCountTainted; |
418 | } | 418 | } |
419 | 419 | ||
420 | public void addPrimToLandPrimCounts(SceneObjectGroup obj) | 420 | public void addPrimToLandPrimCounts(SceneObjectGroup obj) |
421 | { | 421 | { |
422 | LLVector3 position = obj.AbsolutePosition; | 422 | LLVector3 position = obj.AbsolutePosition; |
423 | ILandObject landUnderPrim = getLandObject(position.X, position.Y); | 423 | ILandObject landUnderPrim = getLandObject(position.X, position.Y); |
424 | if (landUnderPrim != null) | 424 | if (landUnderPrim != null) |
425 | { | 425 | { |
426 | landUnderPrim.addPrimToCount(obj); | 426 | landUnderPrim.addPrimToCount(obj); |
427 | } | 427 | } |
428 | } | 428 | } |
429 | 429 | ||
430 | public void removePrimFromLandPrimCounts(SceneObjectGroup obj) | 430 | public void removePrimFromLandPrimCounts(SceneObjectGroup obj) |
431 | { | 431 | { |
432 | foreach (LandObject p in landList.Values) | 432 | foreach (LandObject p in landList.Values) |
433 | { | 433 | { |
434 | p.removePrimFromCount(obj); | 434 | p.removePrimFromCount(obj); |
435 | } | 435 | } |
436 | } | 436 | } |
437 | 437 | ||
438 | public void finalizeLandPrimCountUpdate() | 438 | public void finalizeLandPrimCountUpdate() |
439 | { | 439 | { |
440 | //Get Simwide prim count for owner | 440 | //Get Simwide prim count for owner |
441 | Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>(); | 441 | Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>(); |
442 | foreach (LandObject p in landList.Values) | 442 | foreach (LandObject p in landList.Values) |
443 | { | 443 | { |
444 | if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) | 444 | if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) |
445 | { | 445 | { |
446 | List<LandObject> tempList = new List<LandObject>(); | 446 | List<LandObject> tempList = new List<LandObject>(); |
447 | tempList.Add(p); | 447 | tempList.Add(p); |
448 | landOwnersAndParcels.Add(p.landData.ownerID, tempList); | 448 | landOwnersAndParcels.Add(p.landData.ownerID, tempList); |
449 | } | 449 | } |
450 | else | 450 | else |
451 | { | 451 | { |
452 | landOwnersAndParcels[p.landData.ownerID].Add(p); | 452 | landOwnersAndParcels[p.landData.ownerID].Add(p); |
453 | } | 453 | } |
454 | } | 454 | } |
455 | 455 | ||
456 | foreach (LLUUID owner in landOwnersAndParcels.Keys) | 456 | foreach (LLUUID owner in landOwnersAndParcels.Keys) |
457 | { | 457 | { |
458 | int simArea = 0; | 458 | int simArea = 0; |
459 | int simPrims = 0; | 459 | int simPrims = 0; |
460 | foreach (LandObject p in landOwnersAndParcels[owner]) | 460 | foreach (LandObject p in landOwnersAndParcels[owner]) |
461 | { | 461 | { |
462 | simArea += p.landData.area; | 462 | simArea += p.landData.area; |
463 | simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + | 463 | simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + |
464 | p.landData.selectedPrims; | 464 | p.landData.selectedPrims; |
465 | } | 465 | } |
466 | 466 | ||
467 | foreach (LandObject p in landOwnersAndParcels[owner]) | 467 | foreach (LandObject p in landOwnersAndParcels[owner]) |
468 | { | 468 | { |
469 | p.landData.simwideArea = simArea; | 469 | p.landData.simwideArea = simArea; |
470 | p.landData.simwidePrims = simPrims; | 470 | p.landData.simwidePrims = simPrims; |
471 | } | 471 | } |
472 | } | 472 | } |
473 | } | 473 | } |
474 | 474 | ||
475 | public void updateLandPrimCounts() | 475 | public void updateLandPrimCounts() |
476 | { | 476 | { |
477 | foreach (EntityBase obj in m_scene.Entities.Values) | 477 | foreach (EntityBase obj in m_scene.Entities.Values) |
478 | { | 478 | { |
479 | if (obj is SceneObjectGroup) | 479 | if (obj is SceneObjectGroup) |
480 | { | 480 | { |
481 | m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj); | 481 | m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj); |
482 | } | 482 | } |
483 | } | 483 | } |
484 | } | 484 | } |
485 | 485 | ||
486 | public void performParcelPrimCountUpdate() | 486 | public void performParcelPrimCountUpdate() |
487 | { | 487 | { |
488 | resetAllLandPrimCounts(); | 488 | resetAllLandPrimCounts(); |
489 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 489 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
490 | finalizeLandPrimCountUpdate(); | 490 | finalizeLandPrimCountUpdate(); |
491 | landPrimCountTainted = false; | 491 | landPrimCountTainted = false; |
492 | } | 492 | } |
493 | #endregion | 493 | #endregion |
494 | 494 | ||
495 | #region Parcel Updating | 495 | #region Parcel Updating |
496 | 496 | ||
497 | /// <summary> | 497 | /// <summary> |
498 | /// Where we send the ParcelOverlay packet to the client | 498 | /// Where we send the ParcelOverlay packet to the client |
499 | /// </summary> | 499 | /// </summary> |
500 | /// <param name="remote_client">The object representing the client</param> | 500 | /// <param name="remote_client">The object representing the client</param> |
501 | public void sendParcelOverlay(IClientAPI remote_client) | 501 | public void sendParcelOverlay(IClientAPI remote_client) |
502 | { | 502 | { |
503 | const int LAND_BLOCKS_PER_PACKET = 1024; | 503 | const int LAND_BLOCKS_PER_PACKET = 1024; |
504 | int x, y = 0; | 504 | int x, y = 0; |
505 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 505 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
506 | int byteArrayCount = 0; | 506 | int byteArrayCount = 0; |
507 | int sequenceID = 0; | 507 | int sequenceID = 0; |
508 | ParcelOverlayPacket packet; | 508 | ParcelOverlayPacket packet; |
509 | 509 | ||
510 | for (y = 0; y < 64; y++) | 510 | for (y = 0; y < 64; y++) |
511 | { | 511 | { |
512 | for (x = 0; x < 64; x++) | 512 | for (x = 0; x < 64; x++) |
513 | { | 513 | { |
514 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 | 514 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 |
515 | ILandObject currentParcelBlock = null; | 515 | ILandObject currentParcelBlock = null; |
516 | 516 | ||
517 | try | 517 | try |
518 | { | 518 | { |
519 | currentParcelBlock = getLandObject(x * 4, y * 4); | 519 | currentParcelBlock = getLandObject(x * 4, y * 4); |
520 | } | 520 | } |
521 | catch (Exception) | 521 | catch (Exception) |
522 | { | 522 | { |
523 | //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); | 523 | //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); |
524 | } | 524 | } |
525 | 525 | ||
526 | 526 | ||
527 | if (currentParcelBlock != null) | 527 | if (currentParcelBlock != null) |
528 | { | 528 | { |
529 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) | 529 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) |
530 | { | 530 | { |
531 | //Owner Flag | 531 | //Owner Flag |
532 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); | 532 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); |
533 | } | 533 | } |
534 | else if (currentParcelBlock.landData.salePrice > 0 && | 534 | else if (currentParcelBlock.landData.salePrice > 0 && |
535 | (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || | 535 | (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || |
536 | currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) | 536 | currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) |
537 | { | 537 | { |
538 | //Sale Flag | 538 | //Sale Flag |
539 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); | 539 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); |
540 | } | 540 | } |
541 | else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) | 541 | else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) |
542 | { | 542 | { |
543 | //Public Flag | 543 | //Public Flag |
544 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); | 544 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); |
545 | } | 545 | } |
546 | else | 546 | else |
547 | { | 547 | { |
548 | //Other Flag | 548 | //Other Flag |
549 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); | 549 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); |
550 | } | 550 | } |
551 | 551 | ||
552 | 552 | ||
553 | //Now for border control | 553 | //Now for border control |
554 | try | 554 | try |
555 | { | 555 | { |
556 | ILandObject westParcel = null; | 556 | ILandObject westParcel = null; |
557 | ILandObject southParcel = null; | 557 | ILandObject southParcel = null; |
558 | if (x > 0) | 558 | if (x > 0) |
559 | { | 559 | { |
560 | westParcel = getLandObject((x - 1) * 4, y * 4); | 560 | westParcel = getLandObject((x - 1) * 4, y * 4); |
561 | } | 561 | } |
562 | if (y > 0) | 562 | if (y > 0) |
563 | { | 563 | { |
564 | southParcel = getLandObject(x * 4, (y - 1) * 4); | 564 | southParcel = getLandObject(x * 4, (y - 1) * 4); |
565 | } | 565 | } |
566 | 566 | ||
567 | if (x == 0) | 567 | if (x == 0) |
568 | { | 568 | { |
569 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); | 569 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); |
570 | } | 570 | } |
571 | else if (westParcel != null && westParcel != currentParcelBlock) | 571 | else if (westParcel != null && westParcel != currentParcelBlock) |
572 | { | 572 | { |
573 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); | 573 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); |
574 | } | 574 | } |
575 | 575 | ||
576 | if (y == 0) | 576 | if (y == 0) |
577 | { | 577 | { |
578 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); | 578 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); |
579 | } | 579 | } |
580 | else if (southParcel != null && southParcel != currentParcelBlock) | 580 | else if (southParcel != null && southParcel != currentParcelBlock) |
581 | { | 581 | { |
582 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); | 582 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); |
583 | } | 583 | } |
584 | 584 | ||
585 | byteArray[byteArrayCount] = tempByte; | 585 | byteArray[byteArrayCount] = tempByte; |
586 | byteArrayCount++; | 586 | byteArrayCount++; |
587 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 587 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) |
588 | { | 588 | { |
589 | byteArrayCount = 0; | 589 | byteArrayCount = 0; |
590 | packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); | 590 | packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); |
591 | packet.ParcelData.Data = byteArray; | 591 | packet.ParcelData.Data = byteArray; |
592 | packet.ParcelData.SequenceID = sequenceID; | 592 | packet.ParcelData.SequenceID = sequenceID; |
593 | remote_client.OutPacket((Packet)packet, ThrottleOutPacketType.Task); | 593 | remote_client.OutPacket((Packet)packet, ThrottleOutPacketType.Task); |
594 | sequenceID++; | 594 | sequenceID++; |
595 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 595 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
596 | } | 596 | } |
597 | } | 597 | } |
598 | catch (Exception e) | 598 | catch (Exception e) |
599 | { | 599 | { |
600 | //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message); | 600 | //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message); |
601 | } | 601 | } |
602 | } | 602 | } |
603 | } | 603 | } |
604 | } | 604 | } |
605 | } | 605 | } |
606 | 606 | ||
607 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, | 607 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
608 | bool snap_selection, IClientAPI remote_client) | 608 | bool snap_selection, IClientAPI remote_client) |
609 | { | 609 | { |
610 | //Get the land objects within the bounds | 610 | //Get the land objects within the bounds |
611 | List<ILandObject> temp = new List<ILandObject>(); | 611 | List<ILandObject> temp = new List<ILandObject>(); |
612 | int x, y, i; | 612 | int x, y, i; |
613 | int inc_x = end_x - start_x; | 613 | int inc_x = end_x - start_x; |
614 | int inc_y = end_y - start_y; | 614 | int inc_y = end_y - start_y; |
615 | for (x = 0; x < inc_x; x++) | 615 | for (x = 0; x < inc_x; x++) |
616 | { | 616 | { |
617 | for (y = 0; y < inc_y; y++) | 617 | for (y = 0; y < inc_y; y++) |
618 | { | 618 | { |
619 | 619 | ||
620 | ILandObject currentParcel = null; | 620 | ILandObject currentParcel = null; |
621 | try | 621 | try |
622 | { | 622 | { |
623 | currentParcel = getLandObject(start_x + x, start_y + y); | 623 | currentParcel = getLandObject(start_x + x, start_y + y); |
624 | } | 624 | } |
625 | catch (Exception) | 625 | catch (Exception) |
626 | { | 626 | { |
627 | //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); | 627 | //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); |
628 | } | 628 | } |
629 | if (currentParcel != null) | 629 | if (currentParcel != null) |
630 | { | 630 | { |
631 | if (!temp.Contains(currentParcel)) | 631 | if (!temp.Contains(currentParcel)) |
632 | { | 632 | { |
633 | currentParcel.forceUpdateLandInfo(); | 633 | currentParcel.forceUpdateLandInfo(); |
634 | temp.Add(currentParcel); | 634 | temp.Add(currentParcel); |
635 | } | 635 | } |
636 | } | 636 | } |
637 | } | 637 | } |
638 | } | 638 | } |
639 | 639 | ||
640 | int requestResult = LAND_RESULT_SINGLE; | 640 | int requestResult = LAND_RESULT_SINGLE; |
641 | if (temp.Count > 1) | 641 | if (temp.Count > 1) |
642 | { | 642 | { |
643 | requestResult = LAND_RESULT_MULTIPLE; | 643 | requestResult = LAND_RESULT_MULTIPLE; |
644 | } | 644 | } |
645 | 645 | ||
646 | for (i = 0; i < temp.Count; i++) | 646 | for (i = 0; i < temp.Count; i++) |
647 | { | 647 | { |
648 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | 648 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
649 | } | 649 | } |
650 | 650 | ||
651 | 651 | ||
652 | sendParcelOverlay(remote_client); | 652 | sendParcelOverlay(remote_client); |
653 | } | 653 | } |
654 | 654 | ||
655 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | 655 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) |
656 | { | 656 | { |
657 | if (landList.ContainsKey(packet.ParcelData.LocalID)) | 657 | if (landList.ContainsKey(packet.ParcelData.LocalID)) |
658 | { | 658 | { |
659 | landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); | 659 | landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); |
660 | } | 660 | } |
661 | } | 661 | } |
662 | 662 | ||
663 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) | 663 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) |
664 | { | 664 | { |
665 | subdivide(west, south, east, north, remote_client.AgentId); | 665 | subdivide(west, south, east, north, remote_client.AgentId); |
666 | } | 666 | } |
667 | 667 | ||
668 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | 668 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) |
669 | { | 669 | { |
670 | join(west, south, east, north, remote_client.AgentId); | 670 | join(west, south, east, north, remote_client.AgentId); |
671 | } | 671 | } |
672 | 672 | ||
673 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) | 673 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) |
674 | { | 674 | { |
675 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); | 675 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); |
676 | } | 676 | } |
677 | 677 | ||
678 | public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) | 678 | public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) |
679 | { | 679 | { |
680 | landList[local_id].sendLandObjectOwners(remote_client); | 680 | landList[local_id].sendLandObjectOwners(remote_client); |
681 | } | 681 | } |
682 | 682 | ||
683 | #endregion | 683 | #endregion |
684 | 684 | ||
685 | /// <summary> | 685 | /// <summary> |
686 | /// Resets the sim to the default land object (full sim piece of land owned by the default user) | 686 | /// Resets the sim to the default land object (full sim piece of land owned by the default user) |
687 | /// </summary> | 687 | /// </summary> |
688 | public void resetSimLandObjects() | 688 | public void resetSimLandObjects() |
689 | { | 689 | { |
690 | //Remove all the land objects in the sim and add a blank, full sim land object set to public | 690 | //Remove all the land objects in the sim and add a blank, full sim land object set to public |
691 | landList.Clear(); | 691 | landList.Clear(); |
692 | lastLandLocalID = START_LAND_LOCAL_ID - 1; | 692 | lastLandLocalID = START_LAND_LOCAL_ID - 1; |
693 | landIDList.Initialize(); | 693 | landIDList.Initialize(); |
694 | 694 | ||
695 | ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); | 695 | ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); |
696 | 696 | ||
697 | fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 697 | fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
698 | fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 698 | fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
699 | 699 | ||
700 | addLandObject(fullSimParcel); | 700 | addLandObject(fullSimParcel); |
701 | } | 701 | } |
702 | 702 | ||
703 | public List<ILandObject> parcelsNearPoint(LLVector3 position) | 703 | public List<ILandObject> parcelsNearPoint(LLVector3 position) |
704 | { | 704 | { |
705 | List<ILandObject> parcelsNear = new List<ILandObject>(); | 705 | List<ILandObject> parcelsNear = new List<ILandObject>(); |
706 | int x, y; | 706 | int x, y; |
707 | for (x = -4; x <= 4; x += 4) | 707 | for (x = -4; x <= 4; x += 4) |
708 | { | 708 | { |
709 | for (y = -4; y <= 4; y += 4) | 709 | for (y = -4; y <= 4; y += 4) |
710 | { | 710 | { |
711 | ILandObject check = getLandObject(position.X + x, position.Y + y); | 711 | ILandObject check = getLandObject(position.X + x, position.Y + y); |
712 | if (check != null) | 712 | if (check != null) |
713 | { | 713 | { |
714 | if (!parcelsNear.Contains(check)) | 714 | if (!parcelsNear.Contains(check)) |
715 | { | 715 | { |
716 | parcelsNear.Add(check); | 716 | parcelsNear.Add(check); |
717 | } | 717 | } |
718 | } | 718 | } |
719 | } | 719 | } |
720 | } | 720 | } |
721 | 721 | ||
722 | return parcelsNear; | 722 | return parcelsNear; |
723 | } | 723 | } |
724 | 724 | ||
725 | public void sendYouAreBannedNotice(ScenePresence avatar) | 725 | public void sendYouAreBannedNotice(ScenePresence avatar) |
726 | { | 726 | { |
727 | if (allowedForcefulBans) | 727 | if (allowedForcefulBans) |
728 | { | 728 | { |
729 | avatar.ControllingClient.SendAlertMessage( | 729 | avatar.ControllingClient.SendAlertMessage( |
730 | "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); | 730 | "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); |
731 | 731 | ||
732 | avatar.PhysicsActor.Position = | 732 | avatar.PhysicsActor.Position = |
733 | new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, | 733 | new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, |
734 | avatar.lastKnownAllowedPosition.z); | 734 | avatar.lastKnownAllowedPosition.z); |
735 | avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); | 735 | avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); |
736 | } | 736 | } |
737 | else | 737 | else |
738 | { | 738 | { |
739 | avatar.ControllingClient.SendAlertMessage( | 739 | avatar.ControllingClient.SendAlertMessage( |
740 | "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); | 740 | "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); |
741 | } | 741 | } |
742 | } | 742 | } |
743 | 743 | ||
744 | public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 744 | public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) |
745 | { | 745 | { |
746 | if (m_scene.RegionInfo.RegionID == regionID) | 746 | if (m_scene.RegionInfo.RegionID == regionID) |
747 | { | 747 | { |
748 | if (landList[localLandID] != null) | 748 | if (landList[localLandID] != null) |
749 | { | 749 | { |
750 | ILandObject parcelAvatarIsEntering = landList[localLandID]; | 750 | ILandObject parcelAvatarIsEntering = landList[localLandID]; |
751 | if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT) | 751 | if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT) |
752 | { | 752 | { |
753 | if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) | 753 | if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) |
754 | { | 754 | { |
755 | sendYouAreBannedNotice(avatar); | 755 | sendYouAreBannedNotice(avatar); |
756 | } | 756 | } |
757 | else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) | 757 | else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) |
758 | { | 758 | { |
759 | avatar.ControllingClient.SendAlertMessage( | 759 | avatar.ControllingClient.SendAlertMessage( |
760 | "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); | 760 | "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); |
761 | } | 761 | } |
762 | else | 762 | else |
763 | { | 763 | { |
764 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | 764 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; |
765 | } | 765 | } |
766 | } | 766 | } |
767 | else | 767 | else |
768 | { | 768 | { |
769 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | 769 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; |
770 | } | 770 | } |
771 | } | 771 | } |
772 | } | 772 | } |
773 | } | 773 | } |
774 | 774 | ||
775 | public void sendOutNearestBanLine(IClientAPI avatar) | 775 | public void sendOutNearestBanLine(IClientAPI avatar) |
776 | { | 776 | { |
777 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 777 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
778 | foreach (ScenePresence presence in avatars) | 778 | foreach (ScenePresence presence in avatars) |
779 | { | 779 | { |
780 | if (presence.UUID == avatar.AgentId) | 780 | if (presence.UUID == avatar.AgentId) |
781 | { | 781 | { |
782 | 782 | ||
783 | List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); | 783 | List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); |
784 | foreach (ILandObject checkBan in checkLandParcels) | 784 | foreach (ILandObject checkBan in checkLandParcels) |
785 | { | 785 | { |
786 | if (checkBan.isBannedFromLand(avatar.AgentId)) | 786 | if (checkBan.isBannedFromLand(avatar.AgentId)) |
787 | { | 787 | { |
788 | checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar); | 788 | checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar); |
789 | return; //Only send one | 789 | return; //Only send one |
790 | } | 790 | } |
791 | else if (checkBan.isRestrictedFromLand(avatar.AgentId)) | 791 | else if (checkBan.isRestrictedFromLand(avatar.AgentId)) |
792 | { | 792 | { |
793 | checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar); | 793 | checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar); |
794 | return; //Only send one | 794 | return; //Only send one |
795 | } | 795 | } |
796 | } | 796 | } |
797 | return; | 797 | return; |
798 | } | 798 | } |
799 | } | 799 | } |
800 | } | 800 | } |
801 | 801 | ||
802 | public void sendLandUpdate(ScenePresence avatar, bool force) | 802 | public void sendLandUpdate(ScenePresence avatar, bool force) |
803 | { | 803 | { |
804 | ILandObject over = null; | 804 | ILandObject over = null; |
805 | try | 805 | try |
806 | { | 806 | { |
807 | over = getLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 807 | over = getLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
808 | (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 808 | (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
809 | } | 809 | } |
810 | catch (Exception) | 810 | catch (Exception) |
811 | { | 811 | { |
812 | //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); | 812 | //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); |
813 | } | 813 | } |
814 | 814 | ||
815 | if (over != null) | 815 | if (over != null) |
816 | { | 816 | { |
817 | if (force) | 817 | if (force) |
818 | { | 818 | { |
819 | if (!avatar.IsChildAgent) | 819 | if (!avatar.IsChildAgent) |
820 | { | 820 | { |
821 | over.sendLandUpdateToClient(avatar.ControllingClient); | 821 | over.sendLandUpdateToClient(avatar.ControllingClient); |
822 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, | 822 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, |
823 | m_scene.RegionInfo.RegionID); | 823 | m_scene.RegionInfo.RegionID); |
824 | } | 824 | } |
825 | } | 825 | } |
826 | 826 | ||
827 | if (avatar.currentParcelUUID != over.landData.globalID) | 827 | if (avatar.currentParcelUUID != over.landData.globalID) |
828 | { | 828 | { |
829 | if (!avatar.IsChildAgent) | 829 | if (!avatar.IsChildAgent) |
830 | { | 830 | { |
831 | over.sendLandUpdateToClient(avatar.ControllingClient); | 831 | over.sendLandUpdateToClient(avatar.ControllingClient); |
832 | avatar.currentParcelUUID = over.landData.globalID; | 832 | avatar.currentParcelUUID = over.landData.globalID; |
833 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, | 833 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, |
834 | m_scene.RegionInfo.RegionID); | 834 | m_scene.RegionInfo.RegionID); |
835 | } | 835 | } |
836 | } | 836 | } |
837 | } | 837 | } |
838 | } | 838 | } |
839 | public void sendLandUpdate(ScenePresence avatar) | 839 | public void sendLandUpdate(ScenePresence avatar) |
840 | { | 840 | { |
841 | sendLandUpdate(avatar, false); | 841 | sendLandUpdate(avatar, false); |
842 | 842 | ||
843 | } | 843 | } |
844 | public void handleSignificantClientMovement(IClientAPI remote_client) | 844 | public void handleSignificantClientMovement(IClientAPI remote_client) |
845 | { | 845 | { |
846 | ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); | 846 | ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); |
847 | 847 | ||
848 | if (clientAvatar != null) | 848 | if (clientAvatar != null) |
849 | { | 849 | { |
850 | sendLandUpdate(clientAvatar); | 850 | sendLandUpdate(clientAvatar); |
851 | sendOutNearestBanLine(remote_client); | 851 | sendOutNearestBanLine(remote_client); |
852 | ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); | 852 | ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); |
853 | if (parcel != null) | 853 | if (parcel != null) |
854 | { | 854 | { |
855 | if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && | 855 | if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && |
856 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) | 856 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) |
857 | { | 857 | { |
858 | handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); | 858 | handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); |
859 | //They are going below the safety line! | 859 | //They are going below the safety line! |
860 | if (!parcel.isBannedFromLand(clientAvatar.UUID)) | 860 | if (!parcel.isBannedFromLand(clientAvatar.UUID)) |
861 | { | 861 | { |
862 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; | 862 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; |
863 | } | 863 | } |
864 | } | 864 | } |
865 | else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && | 865 | else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && |
866 | parcel.isBannedFromLand(clientAvatar.UUID)) | 866 | parcel.isBannedFromLand(clientAvatar.UUID)) |
867 | { | 867 | { |
868 | sendYouAreBannedNotice(clientAvatar); | 868 | sendYouAreBannedNotice(clientAvatar); |
869 | } | 869 | } |
870 | } | 870 | } |
871 | } | 871 | } |
872 | } | 872 | } |
873 | 873 | ||
874 | public void handleAnyClientMovement(ScenePresence avatar) | 874 | public void handleAnyClientMovement(ScenePresence avatar) |
875 | //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. | 875 | //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. |
876 | { | 876 | { |
877 | ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 877 | ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
878 | if (over != null) | 878 | if (over != null) |
879 | { | 879 | { |
880 | if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) | 880 | if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) |
881 | { | 881 | { |
882 | avatar.lastKnownAllowedPosition = | 882 | avatar.lastKnownAllowedPosition = |
883 | new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); | 883 | new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); |
884 | } | 884 | } |
885 | } | 885 | } |
886 | } | 886 | } |
887 | 887 | ||
888 | 888 | ||
889 | public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, | 889 | public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, |
890 | int landLocalID, IClientAPI remote_client) | 890 | int landLocalID, IClientAPI remote_client) |
891 | { | 891 | { |
892 | if (landList.ContainsKey(landLocalID)) | 892 | if (landList.ContainsKey(landLocalID)) |
893 | { | 893 | { |
894 | landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); | 894 | landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); |
895 | } | 895 | } |
896 | } | 896 | } |
897 | 897 | ||
898 | public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, | 898 | public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, |
899 | List<ParcelManager.ParcelAccessEntry> entries, | 899 | List<ParcelManager.ParcelAccessEntry> entries, |
900 | IClientAPI remote_client) | 900 | IClientAPI remote_client) |
901 | { | 901 | { |
902 | if (landList.ContainsKey(landLocalID)) | 902 | if (landList.ContainsKey(landLocalID)) |
903 | { | 903 | { |
904 | if (agentID == landList[landLocalID].landData.ownerID) | 904 | if (agentID == landList[landLocalID].landData.ownerID) |
905 | { | 905 | { |
906 | landList[landLocalID].updateAccessList(flags, entries, remote_client); | 906 | landList[landLocalID].updateAccessList(flags, entries, remote_client); |
907 | } | 907 | } |
908 | } | 908 | } |
909 | else | 909 | else |
910 | { | 910 | { |
911 | Console.WriteLine("INVALID LOCAL LAND ID"); | 911 | Console.WriteLine("INVALID LOCAL LAND ID"); |
912 | } | 912 | } |
913 | } | 913 | } |
914 | 914 | ||
915 | } | 915 | } |
916 | } | 916 | } |