diff options
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/InventoryModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/InventoryModule.cs | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs index 3659292..94e7ba7 100644 --- a/OpenSim/Region/Environment/Modules/InventoryModule.cs +++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs | |||
@@ -1,10 +1,35 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Interfaces; | ||
6 | using OpenSim.Region.Environment.Scenes; | ||
7 | using OpenSim.Region.Environment.Interfaces; | ||
8 | |||
4 | 9 | ||
5 | namespace OpenSim.Region.Environment.Modules | 10 | namespace OpenSim.Region.Environment.Modules |
6 | { | 11 | { |
7 | public class InventoryModule | 12 | public class InventoryModule :IRegionModule |
8 | { | 13 | { |
14 | private Scene m_scene; | ||
15 | |||
16 | public void Initialise(Scene scene) | ||
17 | { | ||
18 | m_scene = scene; | ||
19 | } | ||
20 | |||
21 | public void PostInitialise() | ||
22 | { | ||
23 | |||
24 | } | ||
25 | |||
26 | public void CloseDown() | ||
27 | { | ||
28 | } | ||
29 | |||
30 | public string GetName() | ||
31 | { | ||
32 | return "InventoryModule"; | ||
33 | } | ||
9 | } | 34 | } |
10 | } | 35 | } |