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authorMW2007-08-31 12:19:36 +0000
committerMW2007-08-31 12:19:36 +0000
commitf388a4725477b2e3238ccf19ea18dd05a98cdca0 (patch)
treeb810a65238213d357326f329df169161846547ce /OpenSim/Region/Environment/Modules/InventoryModule.cs
parentchange debugging around failed prim loading. I have one prim that doesn't (diff)
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Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/InventoryModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/InventoryModule.cs27
1 files changed, 26 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs
index 3659292..94e7ba7 100644
--- a/OpenSim/Region/Environment/Modules/InventoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs
@@ -1,10 +1,35 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.Environment.Interfaces;
8
4 9
5namespace OpenSim.Region.Environment.Modules 10namespace OpenSim.Region.Environment.Modules
6{ 11{
7 public class InventoryModule 12 public class InventoryModule :IRegionModule
8 { 13 {
14 private Scene m_scene;
15
16 public void Initialise(Scene scene)
17 {
18 m_scene = scene;
19 }
20
21 public void PostInitialise()
22 {
23
24 }
25
26 public void CloseDown()
27 {
28 }
29
30 public string GetName()
31 {
32 return "InventoryModule";
33 }
9 } 34 }
10} 35}