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authorMelanie Thielker2008-11-01 18:18:19 +0000
committerMelanie Thielker2008-11-01 18:18:19 +0000
commit388c053dcb8de3d9b89c99989af1990296cf2001 (patch)
treea1d12cae14606bf30a59532de7d6e996a51f469e /OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
parentRevert last checkin. Avatars fall through non-physical prims now. (diff)
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Make the IM and friends modules optional. Clean up some code that dealt
with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
index 85e60d7..ba40571 100644
--- a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
@@ -195,12 +195,6 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
195 } 195 }
196 } 196 }
197 } 197 }
198 // Of interest to this module potentially
199 //scene.EventManager.OnNewClient += OnNewClient;
200 //scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
201 // scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
202 //scene.EventManager.OnMakeChildAgent += MakeChildAgent;
203 //scene.EventManager.OnClientClosed += ClientLoggedOut;
204 } 198 }
205 199
206 public void PostInitialise() 200 public void PostInitialise()